A couple of things I wanted to point out:
Everybody should defrag after installing the mod; I cut my loading times by more than half after doing that because the HUGE XML files were spread like snot across the whole drive.
As for bugs, I have now seen multiple crashes involving a combination of two factors, pirate ground troops and autoresolve. Whether the player is involved or not, it seems certain pirate units (not sure which or how) can crash an autoresolve.
Oh, and is it my imagination or did someone make the sovereign superlaser fire more often?
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bioanger
Member Since 23 Jan 2008Offline Last Active Jan 24 2009 09:43 PM
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In Topic: Unofficial v1.1 Bug Tracking Thread
25 December 2008 - 12:32 AM
In Topic: wierd results for ground combat.
21 February 2008 - 11:52 PM
Ok another weird result. I've been playing core worlds GC and go to conquer alderan or however its spelt and when yet when i come back to the galactic map its still rebel controlled and my 6 AT-AT's (lost 2 in the attack for a total of 8) and my AT-AA and my hero's (the imperial field commanders) have disappeared and it is still in rebel hands.
The same thing happened to me except that it was Corellia and I was the one being conquered; I lost the land battle to defend my planet, but when it was all over Garm bel Iblis was back from the dead, holding the planet for the Rebels! The huge land army that had beaten me was nowhere to be seen.
In Topic: REL - Zarkis AI for PR BETA
21 February 2008 - 11:39 PM
I have been playing (and enjoying) this AI mod, and I too have noticed that the AI sends weak fleets sometimes. Recently a Bulwark and an MC120 were sent to Byss by the AI, where it faced more than 50 of my ships, including 5 ISDs and lots of cruisers, as well as the station and golan. The bulwark retreated after the MC120 was lost. I have had many battles like this, but I noticed one pattern: the AI fleet almost always has the most expensive ship in the battle.
As far as I can tell the AI thinks that having the most expensive or biggest ship will win against all odds. It thinks a bulwark can take on a huge group of ISDs, it thinks a Mon cal can take on a huge group of cruisers, and it thinks a Nebulon-B can take on a cloud of bombers. So whatever mechanism the AI uses to decide which ship to use must be at fault. I don't know if any of you are able to change that but I think it is worth looking into. I noticed a related pattern going on with the graph in the history screen that shows military power between the two sides: when either side builds a big ship, there is a huge rise in their "power" while smaller ships barely affect the graph. If the AI tracks its power the same way the history screen does, it will be fooled into thinking that smaller ships present no threat.
As far as I can tell the AI thinks that having the most expensive or biggest ship will win against all odds. It thinks a bulwark can take on a huge group of ISDs, it thinks a Mon cal can take on a huge group of cruisers, and it thinks a Nebulon-B can take on a cloud of bombers. So whatever mechanism the AI uses to decide which ship to use must be at fault. I don't know if any of you are able to change that but I think it is worth looking into. I noticed a related pattern going on with the graph in the history screen that shows military power between the two sides: when either side builds a big ship, there is a huge rise in their "power" while smaller ships barely affect the graph. If the AI tracks its power the same way the history screen does, it will be fooled into thinking that smaller ships present no threat.
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