Finally.
I compiled the dat, read your article, and realised that it's pretty late now here at Hong Kong.
So, until tomorrow.
Thanks in advance. Now I have one more reason not to model, the whole thing is too crazy for me. ^^"
- Revora Forums
- → Viewing Profile: Posts: Tir i Helkaluin
Tir i Helkaluin
Member Since 06 Feb 2008Offline Last Active Dec 27 2008 05:59 AM
Community Stats
- Group Members
- Active Posts 51
- Profile Views 1,158
- Age 33 years old
- Birthday November 19, 1991
-
Gender
Male
-
Location
Hong Kong; Where Tibet and Conservatism are JOKES
-
Projects
Project Runway
-
Blue Text
CAKE OR DEATH?!
-
Interests
Modding, Literature Criticism, and of course, Baroque Organ.
0
Neutral
User Tools
Friends
Tir i Helkaluin hasn't added any friends yet.
Latest Visitors
Posts I've Made
In Topic: Asset.dat beginner problems
21 May 2008 - 03:41 PM
In Topic: Asset.dat beginner problems
21 May 2008 - 03:14 PM
I see, but is a minutes-long hang normal for the process after I've dragged in the art folder? Coz it's happening now.
I'd reckon simple referencing doesn't need so much time?
I'd reckon simple referencing doesn't need so much time?
In Topic: Asset.dat beginner problems
21 May 2008 - 02:36 PM
So I just put the new model W3Ds with the 'art\w3d\' path and run the AssetBuilder?
Edit: Coz I've noticed some freaky error messages in the asseterrors.log file.
Edit: Coz I've noticed some freaky error messages in the asseterrors.log file.
In Topic: Spell problem
06 May 2008 - 02:03 PM
Perhaps because you're still referencing LindirAmior rather than BruchtalLindirAmior in the SpecialPowerModule?
In Topic: Spell problem
06 May 2008 - 12:49 PM
To clear things up: the ObjectFilter in the SpecialPower determines the viable targets (regardless of whether the weapon really damages it), whilst the RadiusDamageAffects in the weapon as a whole and separate DamageScaler in DamageNuggets and SpecialObjectFilter in MetaImpactNuggets and AttributeModifieruggets determine who would be affected by the weapon.
So, by commenting-out the ObjectFilter, you can target the trolls. And by putting the RadiusDamageAffects be 'ENEMIES NEUTRALS', the weapon affects both enemy and neutral units.
So, by commenting-out the ObjectFilter, you can target the trolls. And by putting the RadiusDamageAffects be 'ENEMIES NEUTRALS', the weapon affects both enemy and neutral units.
- Revora Forums
- → Viewing Profile: Posts: Tir i Helkaluin
- Privacy Policy
- Forum Guidelines ·