Well its still pretty easy
You create a building without Buildup animation
Then you add this line:
UndeploysInto=VEHICLE
After that you can set a working rally point, although it is invisible.
Armory code is like this:
Armory=yes ; can it promote infantry
Ammo=20 ; how much infantry can it promote (WILL NOT RELOAD)
PipScale=Ammo ; will the remaining ammo be shown?
PipWrap=10 ; After 10 ammo the next ammos are drawn over the old ones with another colour (i think theres red, yellow, green, blue, after these 4 colours it will be transparent)
Greets
Kenji
Kenji
Member Since 10 Feb 2008Offline Last Active Jun 20 2013 03:49 PM