One thing I've noticed since replaying this mod is how incredibly long it takes to do anything, building anything takes forever. I was just wondering if there was a way I could edit something to make things move a little faster.
As i recall the mod works on a factory basis. Meaning if you have multiples of a factory that produces the unit it shortens the time which is really beneficial on several of the planets you just need to look at the planet modifiers. Some planets have different factory bonuses that increase build speeds for units both space and ground. And yeah the turn timer for income generation is longer than most mods but it does simulate the length of time i feel and once you get your factory planets fully staffed it doesn't take all that long to build something.
Anyway, glad to see that there is finally some news on progress towards a new version of PR, its by far my favorite mod for FOC. But is the grand campaign GFFA going to be more stable in the up coming version or is it still going to have its issues because the engine like it does now or are the modding team going to focus more to the smaller campaigns which don't have that annoying crash bug the larger campaign has?