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Cid Silverwing
Member Since 16 Feb 2008Offline Last Active Apr 10 2024 09:16 PM
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- Active Posts 10
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- Age 33 years old
- Birthday February 8, 1991
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In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread
04 August 2011 - 09:28 AM
Spying enemy AI refineries nets no cash. Tested extensively with no results.
In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread
27 July 2011 - 07:12 PM
"Transylvania Trouble" skirmish map causes Internal Error. I hear Nuke Sirens going off in multiple playbacks, I barely get to even 50% of building a Refinery before it crashes and forces me to kill the game.
In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread
11 July 2011 - 08:09 AM
New bugs
The game keeps crashing when I get more than two messenger alerts in the back. It'll either fake an internal error and force me to kill the game, or just outright crash to desktop without any errors.
Player Spies can't seem to bleed AI refineries of cash (I've tried multiple times and I just can't get a single cent out of them).
Holdover from previous post - please fix missiles so they don't wreck walls when they hit airborne targets.
Some suggestions:
Guardian GI's need increased attack range when garrisoned.
Please make Tech Buildings grant ground control again.
Make units not scatter when taking damage, or at least let players override the auto-scatter with the Stop key (Battleships in particular sail across the map when fired on, and often right into the line of fire of other enemies in the process). But this may be problematic to solve, because Tanya has a bad habit of running right into enemy garrisons when fired on and then immediately dying before she can clean them out.
And PLEASE remove the bombs and poisons from Crates. They're imbalanced and detrimental.
The game keeps crashing when I get more than two messenger alerts in the back. It'll either fake an internal error and force me to kill the game, or just outright crash to desktop without any errors.
Player Spies can't seem to bleed AI refineries of cash (I've tried multiple times and I just can't get a single cent out of them).
Holdover from previous post - please fix missiles so they don't wreck walls when they hit airborne targets.
Some suggestions:
Guardian GI's need increased attack range when garrisoned.
Please make Tech Buildings grant ground control again.
Make units not scatter when taking damage, or at least let players override the auto-scatter with the Stop key (Battleships in particular sail across the map when fired on, and often right into the line of fire of other enemies in the process). But this may be problematic to solve, because Tanya has a bad habit of running right into enemy garrisons when fired on and then immediately dying before she can clean them out.
And PLEASE remove the bombs and poisons from Crates. They're imbalanced and detrimental.
In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread
08 July 2011 - 11:36 PM
More bugs ahead:
Yuri's Drill Platform will randomly spawn ore in the water if there is any water nearby. Or was this fixed already?
AI Engineers can't seem to decide if they want to enter buildings or not.
Yuri's Drill Platform will randomly spawn ore in the water if there is any water nearby. Or was this fixed already?
AI Engineers can't seem to decide if they want to enter buildings or not.
In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread
08 July 2011 - 10:05 PM
Thanks, fixed that one.
Is it a bug that missiles that hit airborne units damage walls on the ground?
Is it a bug that missiles that hit airborne units damage walls on the ground?
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