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Arr4err

Member Since 24 Nov 2015
Offline Last Active Dec 19 2016 09:13 AM

Posts I've Made

In Topic: MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

22 May 2016 - 09:27 AM

 

So you want a glorified escort mission?

 

Except that you start as an escortee and ally is more that capable of defending itself and actually fighting back alongside with you, you can call it that way. Just an idea.


In Topic: MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

20 May 2016 - 01:05 PM


 

They would just get wrecked by the enemy AI's ability to magically paradrop 500 siege cadres into your base every 3 seconds

 

 

Opposite is also true. At start of a mission AI ally could be perfectly able to hold its ground and attack without you, then something happens and you have to work together, then something else happens and now you have to help your ally to survive. With ally trying its best to help all the time.


In Topic: MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

20 May 2016 - 10:19 AM

I'm aware that MO already has coop and all, but i'd really like to see some missions in singleplayer where you have an AI ally. And not like those in ACT 1 where, while helpful, they are very limited in numbers (Allied Zero Signal comes to mind). It would be great to actually have a full fledged AI with a base helping you out. Is there any chance this will happen?


In Topic: MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

30 April 2016 - 12:07 AM

I'm pretty sure that Foehn headgear also serves as anti-mind control device. Its not effective (probably) against direct MC attacks, but against mass MC influences it does its job. At least from story point of view. I could be wrong, of course, but it seems logical.


In Topic: MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion

29 April 2016 - 08:12 AM

Poor Lancers :-) It'll take a while to live down :-)