A bug in NP ( not sure if only in NPSE 22 or in older versions too ) is related to radiation and deathweapons:
If a unit with a deathweapon with a RadLevel= is killed by another weapon with radiation, the deathweapon will not leave the radiationfield it should leave; only the radiation from the weapon that killed it will be placed.
The damage from deathweapon is done, only the radiation it should produce doesn't occur.
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BaRaKa_
Member Since 07 Dec 2003Offline Last Active Dec 01 2008 07:58 AM
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In Topic: NP SE Bugs/errors feedback
06 November 2008 - 08:40 AM
In Topic: NPAE feedback thread
08 March 2008 - 07:53 PM
In Except3: EIP:00772A98 = Some weapon has a missing Projectile ( http://modenc.renega.../Internal_Error )
In Topic: NPAE feedback thread
27 February 2008 - 09:48 PM
Clone [NAMISL] and give a separate "nuke" to each silo.
Don't fire two nukes at the same time, as in THIS case the second nuke will act as a identical clone of the first.
Don't fire two nukes at the same time, as in THIS case the second nuke will act as a identical clone of the first.
In Topic: Wishlist
14 January 2008 - 09:49 AM
Even better than what Guest_Guest_* asked, an VehicleDeath=ANIMATION tag in warhead, similar to InfDeath=, to change the default explosion when a vehicle is killed by this warhead.
In Topic: NP SE Bugs/errors feedback
13 January 2008 - 12:09 AM
I got in IE a few times, perhaps you could tell me where is the problem ( not necessarily an NP problem ):
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