Custom map that someone made.
I repeated the test with stock map Grey Havens. Same results.
I did find, however, that merely saving the game in SEE without building a CAH will wipe my CAH stats.
I then built a CAH (with the wiped stats), saved and reloaded and this time got a crash window that said Visual C++ error.
I tried to reload again and then got the old "unable to load saved game" error
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Tharnil
Member Since 02 Mar 2008Offline Last Active Jan 16 2009 07:51 PM
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In Topic: "SGC" - Saved Games Crash!
05 January 2009 - 01:04 AM
In Topic: Invisibility versus stealth
05 January 2009 - 12:41 AM
Ah, I see.
I changed createahero.ini from:
to:
Now CAH level 2 stealth is ignored by creeps. Interesting...
Thanks Ridder Geel!
Can you elaborate on the game properties/mechanics of camouflage?
I changed createahero.ini from:
Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level1 InvisibilityNugget InvisibilityType = CAMOUFLAGE DetectionRange = CAMOUFLAGE_RADIUS ForbiddenConditions = MOVING FIRING_ANY TAKING_DAMAGE ForbiddenWeaponConditions = CLOSE_RANGE CONTESTING_BUILDING End UpdatePeriod = 2000 StartsActive = Yes RequiredUpgrades = Upgrade_CreateAHeroCMStealth_Level1 Upgrade_CreateAHero_ClassCorruptedMan ForbiddenUpgrades = Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHeroMapMode End Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level2 InvisibilityNugget InvisibilityType = CAMOUFLAGE DetectionRange = CAMOUFLAGE_RADIUS ForbiddenConditions = FIRING_ANY TAKING_DAMAGE ForbiddenWeaponConditions = CLOSE_RANGE CONTESTING_BUILDING End UpdatePeriod = 2000 StartsActive = Yes RequiredUpgrades = Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHero_ClassCorruptedMan ForbiddenUpgrades = Upgrade_CreateAHeroMapMode End
to:
Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level1 InvisibilityNugget InvisibilityType = STEALTH ForbiddenConditions = MOVING FIRING_ANY TAKING_DAMAGE ForbiddenWeaponConditions = CLOSE_RANGE CONTESTING_BUILDING End UpdatePeriod = 2000 StartsActive = Yes RequiredUpgrades = Upgrade_CreateAHeroCMStealth_Level1 Upgrade_CreateAHero_ClassCorruptedMan ForbiddenUpgrades = Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHeroMapMode End Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level2 InvisibilityNugget InvisibilityType = STEALTH ForbiddenConditions = FIRING_ANY TAKING_DAMAGE ForbiddenWeaponConditions = CLOSE_RANGE CONTESTING_BUILDING End UpdatePeriod = 2000 StartsActive = Yes RequiredUpgrades = Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHero_ClassCorruptedMan ForbiddenUpgrades = Upgrade_CreateAHeroMapMode End
Now CAH level 2 stealth is ignored by creeps. Interesting...
Thanks Ridder Geel!
Can you elaborate on the game properties/mechanics of camouflage?
In Topic: Invisibility versus stealth
04 January 2009 - 10:52 PM
Curious that CM stealth level 2 doesn't work against creeps. WormtongueEscape works against creeps though. Where would the response difference lie?
In Topic: "SGC" - Saved Games Crash!
04 January 2009 - 10:43 PM
I just tested a custom map in 4.5. Collectors Edition of the game. No computer opponents. CAH enabled but no CAH built. Ring heroes enabled, but no gollum on map.
Saved the game in the midst of building two slaughter houses and a mumakil pen.
Exited and loaded game and game commenced with building.
Built CAH, saved, and reloaded and game crashed.
By the way, my CAH stats got wiped clean when the crash occurred. That never happens to me with the vanilla version collectors edition or regular edition.
Saved the game in the midst of building two slaughter houses and a mumakil pen.
Exited and loaded game and game commenced with building.
Built CAH, saved, and reloaded and game crashed.
By the way, my CAH stats got wiped clean when the crash occurred. That never happens to me with the vanilla version collectors edition or regular edition.
In Topic: New hero animations
27 December 2008 - 01:07 AM
Ok, I'll give it a go. Thanks for clearing that up.
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