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Tharnil

Member Since 02 Mar 2008
Offline Last Active Jan 16 2009 07:51 PM

Posts I've Made

In Topic: "SGC" - Saved Games Crash!

05 January 2009 - 01:04 AM

Custom map that someone made.

I repeated the test with stock map Grey Havens. Same results.

I did find, however, that merely saving the game in SEE without building a CAH will wipe my CAH stats.

I then built a CAH (with the wiped stats), saved and reloaded and this time got a crash window that said Visual C++ error.
I tried to reload again and then got the old "unable to load saved game" error

In Topic: Invisibility versus stealth

05 January 2009 - 12:41 AM

Ah, I see.


I changed createahero.ini from:




Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level1
		InvisibilityNugget
			InvisibilityType				= CAMOUFLAGE
			DetectionRange					= CAMOUFLAGE_RADIUS
			ForbiddenConditions				= MOVING FIRING_ANY TAKING_DAMAGE
			ForbiddenWeaponConditions		= CLOSE_RANGE CONTESTING_BUILDING
		End
		UpdatePeriod						= 2000
		StartsActive						= Yes
		RequiredUpgrades					= Upgrade_CreateAHeroCMStealth_Level1 Upgrade_CreateAHero_ClassCorruptedMan
		ForbiddenUpgrades					= Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHeroMapMode
	End

	Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level2
		InvisibilityNugget
			InvisibilityType				= CAMOUFLAGE
			DetectionRange					= CAMOUFLAGE_RADIUS
			ForbiddenConditions				= FIRING_ANY TAKING_DAMAGE
			ForbiddenWeaponConditions		= CLOSE_RANGE CONTESTING_BUILDING
		End
		UpdatePeriod						= 2000
		StartsActive						= Yes
		RequiredUpgrades					= Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHero_ClassCorruptedMan
		ForbiddenUpgrades					= Upgrade_CreateAHeroMapMode
	End

to:

Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level1
		InvisibilityNugget
			InvisibilityType				= STEALTH
			ForbiddenConditions				= MOVING FIRING_ANY TAKING_DAMAGE
			ForbiddenWeaponConditions		= CLOSE_RANGE CONTESTING_BUILDING
		End
		UpdatePeriod						= 2000
		StartsActive						= Yes
		RequiredUpgrades					= Upgrade_CreateAHeroCMStealth_Level1 Upgrade_CreateAHero_ClassCorruptedMan
		ForbiddenUpgrades					= Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHeroMapMode
	End

	Behavior = InvisibilityUpdate ModuleTag_CreateAHeroCMStealthUpdate_Level2
		InvisibilityNugget
			InvisibilityType				= STEALTH
			ForbiddenConditions				= FIRING_ANY TAKING_DAMAGE
			ForbiddenWeaponConditions		= CLOSE_RANGE CONTESTING_BUILDING
		End
		UpdatePeriod						= 2000
		StartsActive						= Yes
		RequiredUpgrades					= Upgrade_CreateAHeroCMStealth_Level2 Upgrade_CreateAHero_ClassCorruptedMan
		ForbiddenUpgrades					= Upgrade_CreateAHeroMapMode
	End



Now CAH level 2 stealth is ignored by creeps. Interesting...

Thanks Ridder Geel!



Can you elaborate on the game properties/mechanics of camouflage?

In Topic: Invisibility versus stealth

04 January 2009 - 10:52 PM

Curious that CM stealth level 2 doesn't work against creeps. WormtongueEscape works against creeps though. Where would the response difference lie?

In Topic: "SGC" - Saved Games Crash!

04 January 2009 - 10:43 PM

I just tested a custom map in 4.5. Collectors Edition of the game. No computer opponents. CAH enabled but no CAH built. Ring heroes enabled, but no gollum on map.
Saved the game in the midst of building two slaughter houses and a mumakil pen.
Exited and loaded game and game commenced with building.


Built CAH, saved, and reloaded and game crashed.
By the way, my CAH stats got wiped clean when the crash occurred. That never happens to me with the vanilla version collectors edition or regular edition.

In Topic: New hero animations

27 December 2008 - 01:07 AM

Ok, I'll give it a go. Thanks for clearing that up.