Jump to content


Capulin

Member Since 09 Mar 2008
Offline Last Active Mar 21 2008 04:59 PM

Posts I've Made

In Topic: Skirmish AI 3.0 Beta 2 - Post Comments In Thread!

19 March 2008 - 05:12 PM

2 v 2 Skirmish on Quatra

SoB (Me) + DE vs Chaos + SoB


As I was advancing into their base I was beset in the trenches by Khorne Berserkers with a Chaos Sorc attached to them. While this posed no real threat I did notice a very strange occurance. The Berserkers were firing and not fighting in Melee. I have a feeling that this was due to the Chaos Sorc being attached to the squad which changed their melee priority. They refused to close into CC even when provoked. Again, if you would like pictures or a replay, just ask. :crazed:

In Topic: Skirmish AI 3.0 Beta 2 - Post Comments In Thread!

19 March 2008 - 04:39 PM

Another quick observation - again if you want more detail I'll glady go into it.

I keep noticing that the Tau always build "Mont'ka" instead of... I forget which building designates the Krooty path. Is this on purpose? Or is there some factor that designates which is built. (Personally I always find Krootox and Kroot hounds to be a little sturdier + extra range and armor for fire warriors.

Also, bloody Tau Commander is always bouncing about out of harms way. ( Not so much a AI fault as it is an aggrevation when you're trying to kill the blighter. ) - Shakes fist angrilly.

In Topic: Skirmish AI 3.0 Beta 2 - Post Comments In Thread!

19 March 2008 - 05:58 AM

Okay, I've watched roughly 4 or 5 matches. And for the most part it seems pretty smooth, however in the very first match I noticed some things that I just wanted to mention.

It was a 4v4 on Rhean Jungle.

1. I watched a few encounters with SM v a Necron AI and the SM kept retreating deep into their base to a turret even though they held the advantage over the Necron. It wasn't a moral loss, and I couldn't find any real tactical reason for such a loss of will to fight. I've noticed a retreat take place now and then during awkward circumstances but... not quite like that.

2. I had spent a good deal of time reading your debate of whether or not a Dreadnaught should be upgraded... and I wish to raise another likened issue. - Should the Sisters of Battle's Immolator be allowed to upgrade initially. The poor thing upgrades quite often only to become useless as infantry swarm it.

3. I keep noticing that Dark Eldar and Sisters of Battle just get rather smote by others on the field (they rarely seem to last very long. Especially if another team is fielding a Necron or Tau army.) Not sure if it is an AI thing really, or an over all game balance issue.

4. I'm curious whether or not there is a coded "Help Me" feature in the Skirmish AI. It's hard for me to tell whether or not the AI is helping each other or just randomly swarming by and getting caught in a fight. I can remember thinking to myself quite often, "Gods, I wish one of those Damn AI would just send something to help me out while I'm fending off these 2 / 3 buggers." Do you think there might be a way to consider allied AI / Human players as members of its own immediate "home or army" and then get the AI to defend a weakened member of the team? Or perhaps link up for a combined assault? (There may be something in the AI like this - I honestly don't know.)

5. I was watching a Squiggoth carefully during an Orc advance and I couldn't help but notice that the squiggoth never charged into any massed groups of infantry. A - Is the Charge coded into the Skirmish AI to happen? And B - Is there a way to set this ability to go off like an "Orbital Bombardment" when it sees 1 or more groups of infantry?"

- If you need any specific types of info like saved games or exact game details - just say so and I'll gladly supply it. This is just mostly observation and thinking.

In Topic: Skirmish AI 3.0 Beta 2 - Post Comments In Thread!

19 March 2008 - 03:59 AM

Can't wait.

In Topic: Dawn of Skirmish SS AI Beta 1

18 March 2008 - 04:44 AM

Hope it helps the new testers around (the others already knew all this).


Thanks, Zenoth. That helps a great deal.