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Xi-Xao

Member Since 22 Mar 2008
Offline Last Active Apr 24 2008 11:11 PM

Posts I've Made

In Topic: Skirmish AI 3.0 Beta 7 (Release Candidate 2) - Post Comments In Thread!

08 April 2008 - 03:16 PM

Not sure but didn't the last installers auto detect the game folder ? The beta ones did not.

Has always worked here too and my Soulstorm is installed on the root of another drive and NOT in the typical default location.


We can't wait to see your new SS baby here (3 of us to be precise). SS is about a month out and you guys are doing so much work in so little time! I am hanging around the forum everyday reading all the news. So I just stopped by to thank you for all your fantastic work. Although I didn't make it to testing team be sure we'll put your new AI to the testing limits, soon hopefully :thumbsupsmiley:

In Topic: Skirmish AI 3.0 Beta 2 - Post Comments In Thread!

22 March 2008 - 07:04 PM

Hello to all team members and users here on the forum. It's my first time here.
Not to waste any more of the precious space here let;s get to DE BO.

I've had a chance to test DE vs Eldar and SM on such type of maps as Eden and Hellfire Canyon against human player. As somebody mentioned before there's a Reaver Jetbike rush very popular nowdays. But I really can't see how it can work (included in AI strategy for example) on maps I mentioned early. We replayed the maps over and over to tune the BO for DE, Eldar and SM to the point where can be a battlefield balance established and we found out the following:

As DE BO consist of 3xMD+infiltration with Archon + Incubi following only few moments after, there's no way the races like Eldar and SM can counter and win without building at least 2 turrets. Harlequin tech does no good at all. Fast Banshees won't do much good as well. Reaver Jetbike rush gets you killed instantly on the opposite, so this tactic is not a good one. Is there a option for AI to chose it's strategy according the map/mapsize ? SM can't win with ASM building but again they can win or at least not to lose, when they build 2 bolter towers. One is not enough since MD eat them up.

DC AI of your making was/is a superb job, but playing it on Hard doesn't present much challenge. Harder and Insane are much more interesting. :rolleyes: