In the particle system's code where it has
EmissionVolume = LineEmissionVolume StartPoint = X:0 Y:0 Z:0 EndPoint = X:0 Y:0 Z:50 End
change the Z on the endpoint to around 10 and try it out from there. also where it has:System Priority = ALWAYS_RENDER Shader = ADDITIVE ParticleName = exlnzflar7.tga SystemLifetime = 0 InitialDelay = 0 0 Lifetime = 5 5 Size = 30 30 BurstCount = 10 20 BurstDelay = 1 1 End
change the Size values to around 10 also, or how ever big you want them to be.
k thanks it worked just wondering are you ever going to finish the unit creator thing and stuff on your website?