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Actaestfabula
Member Since 09 Apr 2008Offline Last Active Apr 12 2009 09:12 PM
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In Topic: Dawn Of Skirmish SS v3.10 AI Mod is now LIVE!
09 December 2008 - 06:10 PM
it is clear, thanks! i offer test.
In Topic: Dawn Of Skirmish SS v3.10 AI Mod is now LIVE!
09 December 2008 - 04:58 PM
I detailed mine change for better effectiveness
scarabs and gretchin max speed build if in squad numbers >= 2, one squad. two squade and more not give effect.
Sorry my bad english.
scarabs and gretchin max speed build if in squad numbers >= 2, one squad. two squade and more not give effect.
Sorry my bad english.
In Topic: Dawn Of Skirmish SS v3.10 AI Mod is now LIVE!
09 December 2008 - 04:36 PM
thx, great work! In title - **For SoulStorm v3.20**
please change and test
in file engineertactic.ai for best work necron scarab and orc gretchin
-- Try to help finish a building
local oBuildingToFinish = cpu_manager:GetUnfinishedBuildingInRange()
if (oBuildingToFinish ~= nil) then ----> if (oBuildingToFinish ~= nil and self.squad_ai:GetNumTroopers() < 2) then
aitrace("EngineerTactic: Help finishing a building...")
self.squad_ai:DoFinishBuilding(oBuildingToFinish)
self.m_vDestination = oBuildingToFinish:GetPosition()
self.m_bBusy = true
return
end
For all races:
*strategyinfo.ai (* - name race)
--number of engineers we're aiming for want = 2 ---> --number of engineers we're aiming for want = 1
necron - 3
For tau:
in file krootcarnivoretactic.ai
"if (not self.squad_ai:IsInCombat() and self.squad_ai:IsIdle() and not сpu_manager.terrain_analyzer:HasThreat(vSquadPos, 50)) then" ----> "if not self.squad_ai:IsInCombat() then"
please change and test
in file engineertactic.ai for best work necron scarab and orc gretchin
-- Try to help finish a building
local oBuildingToFinish = cpu_manager:GetUnfinishedBuildingInRange()
if (oBuildingToFinish ~= nil) then ----> if (oBuildingToFinish ~= nil and self.squad_ai:GetNumTroopers() < 2) then
aitrace("EngineerTactic: Help finishing a building...")
self.squad_ai:DoFinishBuilding(oBuildingToFinish)
self.m_vDestination = oBuildingToFinish:GetPosition()
self.m_bBusy = true
return
end
For all races:
*strategyinfo.ai (* - name race)
--number of engineers we're aiming for want = 2 ---> --number of engineers we're aiming for want = 1
necron - 3
For tau:
in file krootcarnivoretactic.ai
"if (not self.squad_ai:IsInCombat() and self.squad_ai:IsIdle() and not сpu_manager.terrain_analyzer:HasThreat(vSquadPos, 50)) then" ----> "if not self.squad_ai:IsInCombat() then"
In Topic: SS Patch 1.10 Released - updating Advanced AI commencing..
25 October 2008 - 03:55 PM
Necron Lord cost -25 energy
In Topic: Dawn Of Skirmish SS v3.00 AI Mod is now LIVE!
09 April 2008 - 08:54 PM
Thanks big, guys! It is perfectly made!
But against necrons de and sob - wrong tactics. DE - mass Warrior Squad+mass Reaver Jetbike, sob - Battle Sister Squad+phosphor_grenades+Inferno Pistol also will be gg!
But against necrons de and sob - wrong tactics. DE - mass Warrior Squad+mass Reaver Jetbike, sob - Battle Sister Squad+phosphor_grenades+Inferno Pistol also will be gg!
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