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wuffles

Member Since 09 May 2008
Offline Last Active Jun 22 2012 11:08 PM

Topics I've Started

Quick map question

26 April 2012 - 05:34 PM

On space maps how hard would it be to make a space map that has no stupid asteroids or clouds on it but instead is actually a space map. I would really like to try some battles on a plain map but unfortunately every single map has something to hide in/behind. Ground having fog of war makes sense but I would really like a space battle where the entire arena is visible and no obstacles.

While I have modified some of the xml in the past I have never tried modding maps so have no idea whats involved.

Ground combat victory wiping units

31 March 2012 - 05:56 PM

Been doing some ground combats in my new medium rebel game on core worlds. Been using the Freerunner at mark 3 and 4 along with some rangers. On at least 2 occasions I have won a ground battle using these with no losses to the freerunners but having the infantry die.

The game doesnt seem to think my freerunners survived and so just left the planet in enemy hands until I moved another unit over to take it, and my freerunners just vanish.

Same happened even when I had a Jedi hero along as well except it also destroyed the jedi as well who was unharmed before the end of the battle.

Given the cost and time it takes to build a freerunner this is really annoying. Shame as otherwise they are really nice units especially the 4 with its shield.

1.2 First Impressions

26 March 2012 - 08:16 AM

Tried 1.2 yesterday doing the core worlds as I used to do with 1.1 since I do not like the larger galaxy. Restarted a couple of times as began to learn a few things about how the mod now plays.

Could do with some advice on the start of a core worlds since at the moment I just seem to be getting pounded by the AI at the start which seems to be sending fleets it could not possibly of built yet at me. Even on easy the AI is sending a fleet of 2 full size mon cal cruisers, 2 dreads, 2 carracks, 2 small mon cal + various small ships at my planets. It hit coruscant, week later corulag, week later coruscant again. Each time it was using one of these fleets, then it hit me with another fleet that was as big as my coruscant and corulag fleets combined.

How am I supposed to be able to build up to take planets if the AI can just get fleets like that so early on? Its not like the rebels had taken over the galaxy either there had been no droid messages saying a planet had been taken over on this game.

Some things I noticed while getting hammered was that Golan defense stations as currently implemented are completely worthless. They need a massive range boost on the weapons to have any value as at the moment on several maps the golans are at the back of the map and so cannot help at all with defending a planet. The other alternative would be to give them an unlimited complement of nasty fighter/bombers so that you cannot ignore them. As it stands I would much rather have a trade station than a golan as the trade station would offer more defense by increasing your cash supply so you can buy some ships which actually are useful.

Tried a couple of ground combats, got destroyed by trying to take a planet using manual control, but auto resolve took the planet with only the loss of an at-st unit. The AT-AT seem to have fairly poor pathing and so kept getting confused and destroyed by the towline things. The biggest problem with ground defense for me at the moment though is it takes a couple of minutes of the game hanging before it even tries to start ground combat (I am guessing its doing the autosave before battle).

Do not want to sound too negative but so far I enjoyed 1.0 and 1.1 more. Hopefully once I learn to adapt to playing 1.2 I will find it much more fun. It is clear you have put a LOT of time and effort into this mod and there is a lot of potential so will continue to try the mod out.