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joker169
Member Since 19 May 2008Offline Last Active Aug 13 2021 03:11 PM
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- Age 43 years old
- Birthday July 12, 1981
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In Topic: How to build on allies mini-MCV and cranes?
26 May 2008 - 09:57 PM
Ok, nevermind mastermind turns out its all good. The mod sdk kit 5.0 overwrited my existing program in which i had CodeCats programing notes added to the file it. Thanx a mil...
In Topic: Problem modding the Growth Accelerator
26 May 2008 - 09:47 PM
Did you Add the id to the module?
Example:
<AutoDepositUpdate
id="AutoDepositUpdate"
Example:
<AutoDepositUpdate
id="AutoDepositUpdate"
In Topic: How to build on allies mini-MCV and cranes?
26 May 2008 - 01:11 AM
Ok you rule.. Didn't have 5.0, and no more errors.
Although still cant build in allies base.
Although still cant build in allies base.
In Topic: How to build on allies mini-MCV and cranes?
26 May 2008 - 12:41 AM
[codebox]Critical: XML validation error encountered in 'c:\program files (x86)\electronic arts\command & conquer 3\mod sdk\mods\mygdmod\dat
a\editedunits\gdiconstructionyard.xml':
XML validation error encountered in file:///c:/program files (x86)/electronic arts/command & conquer 3/mod sdk/mods/mygdmod/dat
a/editedunits/gdiconstructionyard.xml (line 0, position 0):
The 'KindOf' attribute is invalid - The value 'STRUCTURE SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS CONSTRUCTION_YARD FS_FACTO
RY NOT_AUTOACQUIRABLE AUTO_ACQUIRABLE_BY_AI COVER AUTO_RALLYPOINT PROJECT_BUILDABILITY_FOR_ALLIES' is invalid according to its dat
atype 'uri:ea.com:eala:asset:KindOfBitFlags' - The Enumeration constraint failed.[/codebox]
This is what happened when i tried...prolly did something wrong..so heres the part of the xml that i changed
[codebox]<GameObject
id="GDIConstructionYard"
inheritFrom="BaseStructure"
SelectPortrait="Portrait_GDIConYard"
ButtonImage="Portrait_GDIConYard"
Side="GDI"
EditorSorting="STRUCTURE"
TransportSlotCount="1"
BuildCost="2500"
BuildTime="25"
PlacementViewAngle="315d"
CommandSet="GDIConstructionYardCommandSet"
EnergyProduction="10"
KindOf="STRUCTURE SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS CONSTRUCTION_YARD FS_FACTORY NOT_AUTOACQUIRABLE AUTO_ACQUIRABLE_BY_AI COVER AUTO_RALLYPOINT PROJECT_BUILDABILITY_FOR_ALLIES"
RadarPriority="STRUCTURE"
CampnessValue="=$CAMPNESS_CONYARD"
ProductionQueueType="MAIN_STRUCTURE"
BuildPlacementTypeFlag="MAIN_STRUCTURE"
EditorName="GDIConstructionYard"
Description="Desc:GDIConstructionYard"
TypeDescription="Type:GDIConstructionYard">[/codebox]
a\editedunits\gdiconstructionyard.xml':
XML validation error encountered in file:///c:/program files (x86)/electronic arts/command & conquer 3/mod sdk/mods/mygdmod/dat
a/editedunits/gdiconstructionyard.xml (line 0, position 0):
The 'KindOf' attribute is invalid - The value 'STRUCTURE SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS CONSTRUCTION_YARD FS_FACTO
RY NOT_AUTOACQUIRABLE AUTO_ACQUIRABLE_BY_AI COVER AUTO_RALLYPOINT PROJECT_BUILDABILITY_FOR_ALLIES' is invalid according to its dat
atype 'uri:ea.com:eala:asset:KindOfBitFlags' - The Enumeration constraint failed.[/codebox]
This is what happened when i tried...prolly did something wrong..so heres the part of the xml that i changed
[codebox]<GameObject
id="GDIConstructionYard"
inheritFrom="BaseStructure"
SelectPortrait="Portrait_GDIConYard"
ButtonImage="Portrait_GDIConYard"
Side="GDI"
EditorSorting="STRUCTURE"
TransportSlotCount="1"
BuildCost="2500"
BuildTime="25"
PlacementViewAngle="315d"
CommandSet="GDIConstructionYardCommandSet"
EnergyProduction="10"
KindOf="STRUCTURE SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS CONSTRUCTION_YARD FS_FACTORY NOT_AUTOACQUIRABLE AUTO_ACQUIRABLE_BY_AI COVER AUTO_RALLYPOINT PROJECT_BUILDABILITY_FOR_ALLIES"
RadarPriority="STRUCTURE"
CampnessValue="=$CAMPNESS_CONYARD"
ProductionQueueType="MAIN_STRUCTURE"
BuildPlacementTypeFlag="MAIN_STRUCTURE"
EditorName="GDIConstructionYard"
Description="Desc:GDIConstructionYard"
TypeDescription="Type:GDIConstructionYard">[/codebox]
In Topic: How to build on allies mini-MCV and cranes?
26 May 2008 - 12:21 AM
Thanx guys for both replys :xcahik
Didn't expect a reply this fast, you guys rock
Didn't expect a reply this fast, you guys rock
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