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Egalmoth

Member Since 20 May 2008
Offline Last Active Jun 24 2013 03:35 PM

Topics I've Started

Age of Kings: Looking for members

26 June 2012 - 05:52 PM

The Age of Kings mod is looking for members.
The mod is set over the entire of the 3rd age, and incorporates an ageing system similar to that of age of empires, however instead of every faction simply improving, each age represents the faction at that point in the third age, for example Gondor start off as a very powerful war like faction with descendants of numenor making up most of their people, as the third age advances they become less powerful and rely more on separate fiefdoms to provide their strength, therefore a player must decide whether or not to advance as there are both advantages and disadvantages, this also means that each faction can have several different styles of play.

When playing ROTWK (especially against the computer) I find that unless you can destroy your opponent quickly, the game just deteriorates into an endless siege about who can summon all their super powers at once to destroy the enemy's fortress, I find this boring as it is not about tactics just sheer firepower. This is why instead of starting with a massive fortress players will start with a camp keep similar to that in BFME without the walls and siege weapons will only become available in the last 'War of the Ring' age.

Currently the age system is implemented in almost every faction with the factions being:

-Gondor
-Mordor
-Isengard
-Men of the South
-Northmen
-Dwarves
-Angmar
-Elves
-Arnor

A breakdown of each faction is too much to fit on this post instead I will try to produce a document outlining the units for each faction.

As an example I will give a breakdown of the new Gondor faction.

First Age

Buildings:
Gondor Hall:
-Gondor Footmen
-Gondor Bowmen
-Gondor Spearmen
-Gondor Specialists

Armoury:
-Longbows
-Armour of the Kings
-Banner Carrier
-Tempered Steel
-Horses
-Horse Shields

Stables:
-Gondor Knight
-Gondor Lancer

That is a basic breakdown of the first age of Gondor, there are 3 ages in total, and as Gondor progresses through these ages the emphasis changes from having massive armies of basic units to having a smaller army with a variety of units.

I have been working on this mod on and off for some time now and I have finally decided to go further with it to see if I can recruit some members to help move the mod along, I am mainly looking for modellers and mappers, but I wouldn't say no to additional 2d artists and coders.

I have attached some pictures of things from the mod, including some of Gondor's units which have had a very slight reskin compared to the original numenorean skin. There are also pictures of these units with the armour of the kings upgrade which significantly increases unit armour and represents the wealth and power of Gondor during its 'first age'.

Feel free to pm me if you have any questions about the mod.

Image of Spearmen with Armour Upgrade:
http://imageshack.us.../sshot0013.png/

Gondor Barracks 1:
http://img59.imagesh.../sshot0004e.png

Gondor Barracks 2:
http://img846.images...3/sshot0005.png

Fortress with Age upgrade buttons:
http://img228.images.../sshot0015e.png

Age of Kings Recruiting

24 February 2012 - 11:45 AM

The Age of Kings mod is recruiting.
Basically the mod is set in the 3rd age of middle earth and mainly focuses on the stories contained in the appendices of the LOTR.
It introduces an age system similar to that found in Age of Empires.
I have been working on and off on the mod and now I have decided to try and recruit some team members to get the mod fully up and running.
I am looking for mappers, modellers, coders and 2d artists of all experience levels.
PM me if you are interested and I will show you what I have done so far on the mod.