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Dynamic Echo

Member Since 06 Jun 2008
Offline Last Active May 20 2009 06:38 AM

Posts I've Made

In Topic: Civilian props

20 May 2009 - 06:38 AM

I am also still, on ocasion, here :p I don't really have anything to add about civilian stuff though, sadly.

In Topic: Only War 2: Space

03 August 2008 - 08:31 AM

I know the Scrin epic unit has a bounty function but I can't remember any the vanilla CNC3. Ah well, I'm sure yopu'll find a way.

Moving onwards...what about unit caps? I do believe that some quite, well, restricting restrictions should be put in place to prevent the untold horror that would be Emperor class battleship spam. Basically a very strict limit (1-3) should be placed upon battleships, with up to around 10-15 cruisers allowed and then limitations blooming out from there. Further, for balancing fighters and bombers I think looking to Homeworld 2 would be a good idea...basically you control all of them. They are reasonably expensive (a squadron of bombers is about 500, and a torpedo frigate is 800). The relatively high price prevents spam and is counter-acted by their power. Large ships simply cannot combat them, or so innefectively they are effectively not combatting them. This means that one needs to build a balanced force to win and means that in a large battle fighters and small ships in general don't simply get annihilated in the opening seconds.

In Topic: Only War 2: Space

30 July 2008 - 03:49 PM

Excellent news. I would like to ask, however, what is the Necron resource going to be? Because it isn't logical for them to be trying to capture fuel and minerals etc. like everyone else so what will their objective be?

In Topic: Only War 2: Space

28 July 2008 - 04:59 PM

On a different matter: Have the technical issues regarding scrolling of stars been resolved yet? If not then switching to RA3 may be a consideration as I am reasonably sure it would be considerably easier to code for space on that game - basically it would be naval warfare with really deep seas, no water effects for surface and all units being water-based. That would be simpler than having to code in flying buildings. Just something to think about though it would probably not be a popular decision.
Also what will the pacing be like for space in OW2? Will it be the near-manic gameplay of CNC 3 or something more sedate in its' own way. Personally I think ti should be somewhat slower as that discourages rushing and spam. I say this as rushing doesn't really fit in with 40k space combat background - they generally prepare a fleet instead of rushing in straight away.

In Topic: Only War 2: Space

26 July 2008 - 09:05 PM

Actually I meant both capturables and random asteroid fields, though I think that capturables and hostile NPCs would be better. Good examples of capturables:

Abandoned mining station

Adeptus Mechanicus Installation - You receive an adeptus mechanicus repair ship that repairs nearby ships if Imperial. If Orks/Chaos you get some extra funds due to either daemonic sacrifice or increased output due to extra slaves. Necrons would get some souls or something, I don't know.

Space Hulk - Lots of possibilities, could get more resources, could be boarded by genestealers etc.

Research/Oservation outpost - grants line of sight in a large area around it.

Abandoned defence station - capturable turret basically.