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Karhedron

Member Since 18 Jul 2008
Offline Last Active Jan 03 2011 03:57 AM

Posts I've Made

In Topic: AI building/attack logic - or lack of it

26 March 2009 - 11:15 AM

Either this, or creating of two sepate 'games' - one for player vs FleetAIEmpire, one for player vs FleetAIRebellion. Neither would be difficult. I see your point and it's up to the player :blink: I could easily live with researching fleets instead of single ships as for me focusing on only few ship types is kind of cheating. After all both sides used what they had on hand, both fleets were really diverse - something that we see in the beginning, but not as campaign progress.


No. Didn't think about focusing on few ship types. My fleets are diverse most of the time.


Nah, after spawning the squadrons would behave normally. 'Fleets/squadrons' idea would essentially combat different AIs for strategic map and space combat. The problem now is - even if AI builds all the different ships (which is doable, but requires careful balancing), it's not making effective fleets with it. So what if AI builds 5 Bulwarks and 20 fighter squadrons, if Builwarks make separate squadron and attack independently? This is reasonable for FoC AI, as it only counts 'Combat Power', which is really high for Bulwark. FoC AI simply doesn't have certain scripts like 'include fighters/bombers/corvettes' etc., only vague 'combat power'.


Ahhh ok. I kind of thought of something totally different. Like mixed fighter/bomber squads and stuff like that. That sounds a lot better

Then it wouldn't be a mod for you, true.


Yap..seems to be that way. But bet I'll try it anyway should it be there someday :unsure:

I have bigger fleets engagements in mind, and I prefer less canon viewpoint of the war (as always, history is written by the victors, so I consider Rebel numbers provided in books/movies part of the Rebel propaganda, and I don't believe they were so much inferior to Empire in terms of numbers ;) )


[Rebel-Mode-on]
We don't need superior numbers. If we want to we can :
-blow up a Deathstar with 1 X-Wing
-destroy the Order of the Sith-Lords with 1 Jedi
-cripple a SSD with 1 A-Wing
-destroy the tractor beam of a Stardestroyer with 1 proton torpedo

Btw...I want all of this included in PR : The Red Edition :umad:
[Rebel-Mode-off]

Oh damn..it is already included. Now that I play Empire for once...10 Stormtrooper Squads annihilated by 1 Speeder in auto-resolve :p

In Topic: Top 10 scariest pirate planets

25 March 2009 - 05:52 AM

Scariest Pirate planet?

Oh that is quite easy.... Farrfin!

Who needs a fighter shield anyway. A lot of bigger ships are quite good for anti-fighter duty....as long as they do not hang around in space being a piece of useless metal after being hit by magpulse torpedos. At least my 2 MC80 got out of that alive (well...they were somewhat the rest of a whole Rebel fleet.. :blink: ). Hooray on Mon Calamari hull design! :wink_new:

In Topic: AI building/attack logic - or lack of it

23 March 2009 - 11:55 AM

First : Trying to 'throw away' the old AI and start anew sounds like some very hard work. Should anyone really try this : good luck and a lot of patience.

On to the squadron idea.
Would this mean that AI AND player would have to stick to those squadrons? Then I would not like it. I prefer to choose what type of ships I want. I might build a balanced fleet...or not. That would be up to me.

Next question would be what the AI would do with those squadrons. Bombers escorted by fighters sounds good on the paper. But has the AI separate units as well? If no...what would that combination do lead by the AI?
Would it send the Fighter/Bomber squad to throw some torpedos at capitals therefore having no fighterscreen at all? Or would it engage in dogfights with enemy fighters to protect its own big ships therefore crippling its ability to bring down the caps of the enemy?

Although I think the idea sounds good I am not too sure it will really work. And if it goes for player and AI I would not be willing to sacrifice my freedom of choice just for better balanced AI fleets.

Looking at the tremendously good job that was done with giving a lot of planets unique defense fleets that is as close as I think we can get to 'balanced' enemies with the engine we got.

So..good idea. But I don't think it would work and I guess I wouldn't like it better than now.

IMHO always implied..

Edit : Just thought of something else. I really like to play the Rebels somewhat like the rogues they were in the movies and books. So I might jump in with a small fast taskforce, do some damage and hyperspace back out before the hard-hitting enemies reach me. With that squadron thing it might become a tad too easy. You could destroy whole groups just by destroying the spawning ship. Destroying the escorts would do no damage at all because they would respawn. This might just be a personal preference in tactics but still...with that idea it would be totally overpowered or useless. Nothing in between.

In Topic: An Unfair Universe

30 October 2008 - 11:05 PM

Neither did I come up with the "random" part nor with the need for that to be done for each and every planet. Really no need to be offended.
I just thought it would add to the atmosphere that is why I asked if it would be possible.

I definitly have good enough an imagination to create whole storylines out of the blue while playing PR :p

In Topic: An Unfair Universe

30 October 2008 - 01:47 AM

This sounds extremly interesting.
Thanks for your efforts in advance.

Since I have a lot of stuff going on in RL (yes that IS that thing with the amazing graphics but stressful "quests" :p )
I can't really offer any help. I doubt that my technical skills would be of any help :p

Just one thing that always crossed my mind as a writer, that is focused on developing a storyline full of suspense for his readers....would it be technically possible to add some kind of conversation at the start of a battle?
Depending on the side you are playing for. Something like a short cutscene.

Example : Planet is the base of a renegade Moff. You attack it with your fleet as an Empire player.

Message : This is (enter name here) hailing the fleet entering the system. Explain the reason for your arrival in this sector.
Answer : Surrender your forces. This planet is now under direct control of the Emperor.
Message : I have always served the Emperor well. I contest the legitimicy of your presence here.
Answer : I have been given full authorization. You have been warned. Stand down or face the consequences. Lieutenant..cut the transmission.

Something like that..