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Thingamigig
Member Since 24 Jul 2008Offline Last Active Aug 16 2010 02:22 AM
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In Topic: 1.06 help
24 December 2009 - 10:58 PM
ok now i have a bigger problem when i try to start up RJ-ROTWK or regular ROTWK everything is purple/white
In Topic: 1.06 help
23 December 2009 - 09:00 PM
oh nvm i fixed it, but i have a problem i cant have the worldbuilder _RJ_ROTWK in the rotwk folder when im playing RJ-ROTWK, is there a 1.06 worldbuilder rather than old 1.05.6 that could be problem mixing 1.06 game and 1.05.6 worldbuilder
In Topic: 1.06 help
21 December 2009 - 12:55 AM
Data\INI\Defualt\Water.ini:
Duplicate MACRO names.
RJ_GENERIC_FACTION_GARRISONABLE.
5 addresses:
(unknown)(0): game.dat+239838 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2346667 StringBase<char>::~Stringbase<char>+262887
(unknown)(0): game.dat+2376649 LineSegment2D::~LineSegment2D+20490
(unknown)(0): game.dat+6541831 Xfer::operator==+119943
(unknown)(0): kernel32.dll+94327 RegisterWaitForInputIdle+73
Because of the severity of this error the game will now exit.
thats word from word what it says any help with this problem?
Duplicate MACRO names.
RJ_GENERIC_FACTION_GARRISONABLE.
5 addresses:
(unknown)(0): game.dat+239838 Debug::PostStaticInit+3390
(unknown)(0): game.dat+2346667 StringBase<char>::~Stringbase<char>+262887
(unknown)(0): game.dat+2376649 LineSegment2D::~LineSegment2D+20490
(unknown)(0): game.dat+6541831 Xfer::operator==+119943
(unknown)(0): kernel32.dll+94327 RegisterWaitForInputIdle+73
Because of the severity of this error the game will now exit.
thats word from word what it says any help with this problem?
In Topic: Arnor
13 April 2009 - 06:39 PM
hmm...i thought of something for arnor that hobbit building could have Hobbit Soldiers that can toggle between stick and rock but at lvl 5 they get toggle swords and rocks and for hobbit pitchforks you could have just the pitchforks but then at level 5 they get a little bit more powerful spears and for some hobbit sheriffs maybe normal is they start out with just a stick then at level 3 they get a sword then at level 5 they get toggle sword and bow and at level 7 they get ponys as a mount and there should only be like 2 or 3 sheriffs per battalion
In Topic: Hobbits
13 April 2009 - 05:19 AM
hmm...i thought of something for arnor that hobbit building could have Hobbit Soldiers that can toggle between stick and rock but at lvl 5 they get toggle swords and rocks and for hobbit pitchforks you could have just the pitchforks but then at level 5 they get a little bit more powerful spears and for some hobbit sheriffs maybe normal is they start out with just a stick then at level 3 they get a sword then at level 5 they get toggle sword and bow and at level 7 they get ponys as a mount and there should only be like 2 or 3 sheriffs per battalion
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