Yes I know that mod is for Battle for Middle Earth 1. Been working with both BFME1 and BFME2 Worldbuilders; it's just that I didn't had any BFME1 map on the run when I made that post.
@Radspakr:
After all that time I tought you either got someone to do the job or you didn't want my services so I got myself into other projects. However, I can still find time for you. About the maps, hey I'll do a small map for BFME1 and post it here; might take some days however as I am in the middle of beta-testing.
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Scythiak
Member Since 30 Jul 2008Offline Last Active Dec 24 2009 04:29 AM
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In Topic: Lone Wolf Mapping position
13 September 2009 - 04:11 PM
In Topic: Lone Wolf Mapping position
14 August 2009 - 04:04 PM
Hi,
I could be interested in doing maps for your mod. I have done quite few maps (I'd say about 20 maps) mostly for guild members and friends requests; they never got publicly released tought.
I put a lot of time in my maps (ya kinda perfectionnist). I usually make two versions of a map; the first one is kind of a blueprint of the map (a beta if you want) and then I make the final map with the needed changes. I currently have a half-time job and that until January so I have a lot of time to put in maps.
So here so screenies (Yes I know if from ROTWK World Builder. The thing is the map I was working on in BFME1 worldbuilder got deleted when I had to do a computer reboot. However I could, if needed, make a quick map in BFME1 Worldbuilder.)
1- A Barad-Dur map I'm working on (map was 20% done when screenshots where taken):
2- A fantasy map I was working on but was deleted in the computer reboot so I don't have the screenies on my computer but I have them on Xfire still so follow that link http://fr.xfire.com/...shots/scythiak/ and scroll down to Rise of the Witch King and look up for pics called "Gondor Lost City". The map was 30% done when screenshots where taken.
Positives points:
- I have a decent knowledge in worldbuilder.
- I have a lot of time.
- I have done a decent amount of working maps.
- I always had a decent looking mini-map to my completed maps.
Negatives points:
- I'm a total nOOb in scripting. (Only did two attemps in scripting. The first one try to make day and night alternate on my map but failed. The second was to make falling snow and succeeded only by following a guide on how to do so.)
I could be interested in doing maps for your mod. I have done quite few maps (I'd say about 20 maps) mostly for guild members and friends requests; they never got publicly released tought.
I put a lot of time in my maps (ya kinda perfectionnist). I usually make two versions of a map; the first one is kind of a blueprint of the map (a beta if you want) and then I make the final map with the needed changes. I currently have a half-time job and that until January so I have a lot of time to put in maps.
So here so screenies (Yes I know if from ROTWK World Builder. The thing is the map I was working on in BFME1 worldbuilder got deleted when I had to do a computer reboot. However I could, if needed, make a quick map in BFME1 Worldbuilder.)
1- A Barad-Dur map I'm working on (map was 20% done when screenshots where taken):
Spoiler
2- A fantasy map I was working on but was deleted in the computer reboot so I don't have the screenies on my computer but I have them on Xfire still so follow that link http://fr.xfire.com/...shots/scythiak/ and scroll down to Rise of the Witch King and look up for pics called "Gondor Lost City". The map was 30% done when screenshots where taken.
Positives points:
- I have a decent knowledge in worldbuilder.
- I have a lot of time.
- I have done a decent amount of working maps.
- I always had a decent looking mini-map to my completed maps.
Negatives points:
- I'm a total nOOb in scripting. (Only did two attemps in scripting. The first one try to make day and night alternate on my map but failed. The second was to make falling snow and succeeded only by following a guide on how to do so.)
In Topic: (BFME2 ROTWK) Catwalk passability ?
24 June 2009 - 07:42 PM
Thank you for your explanation. It's way easier then it seems at first look.
In Topic: (BFME2 ROTWK) Catwalk passability ?
21 June 2009 - 08:08 PM
Well I tried m@tt idea by putting cirith ungols walls right under the catwalks but units won't cross the dam thing so my guess is; it does have a collision box. So here comes my next question: is there any chance to remove the collision box ?
Crusard if I go with your idea I'll try do it myself otherwise I won't learn. Thanks for your offer though.
Crusard if I go with your idea I'll try do it myself otherwise I won't learn. Thanks for your offer though.
In Topic: (BFME2 ROTWK) Catwalk passability ?
20 June 2009 - 03:48 PM
Right mind to explain me step by step how to make the object invisible; I'm a total nOOb when it come to mess with ini files. Thought I will try matt's idea and see what it give me.
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