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Ryan_01

Member Since 20 Sep 2008
Offline Last Active Oct 12 2008 07:49 AM

Posts I've Made

In Topic: Mordor faction

28 September 2008 - 11:11 AM

or perhaps it could be Gothmog's level 10 power (as he says "Bring out the wolf's head!") that only lasts for a short period of time, with a LONG recharge. it would be great if you are at the enemy's base but not if u plan on crossing the whole map.



i agree with you, that'd be a great idea but is it possible to maybe make a radius near an enemy's fortress that it can't be summoned within so u can't just drop it on top of your enemies base and kick the crap out of him with an almost indestructable unit like njm1983 said?

In Topic: THE BUG HUNT - for Beta 4.6!

22 September 2008 - 12:51 PM

Map: Mordor II (BfME)
Factions: Elves(me) vs Mordor
Unit: helms deep veterans

When my base was attacked the nazgul screeched and there were catapults firing at my archers and even after the fire and the enemies left were was still a few battalions of them huddled in fear, not healing despite being next to a well, not doing anything but being scared and this continued for about 20 mins for no apparent reason so i had to send the to die so i could recruit more:(

In Topic: Mordor faction

21 September 2008 - 01:20 PM

hi everyone

First off can i say, from what i've played, this mod is awesome and you guys have done great. but i just have a slight grievance with something i've come across. The grond seems to be almost indestructable against most things and it seems a bit overpowered. is it really necessary to have it so strong?