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TheWickedOne

Member Since 27 Sep 2008
Offline Last Active Jul 19 2010 02:59 PM

Topics I've Started

Someone who knows their LOTR History

12 November 2008 - 02:13 AM

I am looking for someone to help me in my mod. Well Google just doesn't cut it anymore and i need someone who know their LOTR history well. If you are interested in helping then by all means please post.

Help With Renx

31 October 2008 - 09:38 PM

Well i'm trying to learn some basic modeling and basic skinning. So far i understand most of the tutorials about it. I have edited the Noldor model and have taken away the sword/forged blade so it's just an archer unit. I have one major problem and it might seem newbie but i don't know how to take the .gmax file and make it into a W3D file. Any help is appreciated.

Messed Up Code?

22 October 2008 - 09:30 PM

OK, i recently changed the purchased ability of the Elves for the upgrades to be in different levels. The only problem i have so far is that the Heavy armor still appears as a level 1 upgrade instead of level 3. I have the code right, i tried looking on it on upgrades.ini but nothing. This is my commandbutton.ini code:

CommandButton Command_PurchaseTechnologyElvenHeavyArmor
	Command				= PLAYER_UPGRADE
	Options				= CANCELABLE
	Upgrade				= Upgrade_TechnologyElvenHeavyArmor
	NeededUpgrade		= Upgrade_EregionForgeLevel3
	TextLabel			= CONTROLBAR:PurchaseTechnologyElvenHeavyArmor
	ButtonImage			= BEEregionForge_ElvenArmor
	ButtonBorderType	= UPGRADE
	DescriptLabel		= CONTROLBAR:ToolTipPurchaseTechnologyElvenHeavyArmor
	Radial				= Yes
	InPalantir	   		= No
	LacksPrerequisiteLabel		= TOOLTIP:LackLevel2BlacksmithHeavyArmor
End

CommandButton Command_PurchaseUpgradeElvenHeavyArmor
	Command				= OBJECT_UPGRADE
	Options				= NEED_UPGRADE OK_FOR_MULTI_SELECT CANCELABLE
	Upgrade				= Upgrade_ElvenHeavyArmor 
	NeededUpgrade		= Upgrade_TechnologyElvenHeavyArmor
	TextLabel			= CONTROLBAR:PurchaseUpgradeElvenHeavyArmor
	ButtonImage			= BEEregionForge_ElvenArmor
	ButtonBorderType	= UPGRADE
	DescriptLabel		= CONTROLBAR:ToolTipPurchaseUpgradeElvenHeavyArmor
	InPalantir	   		= Yes
	LacksPrerequisiteLabel		= TOOLTIP:LackElvenHeavyArmor
End

Making New Powers

14 October 2008 - 10:39 PM

OK, i managed to add a new Aragorn which i will use for Rohan, he can switch between bow/sword and can mount/dismount. I used Faramir's code because he can do the same but now i would like to create a new power for him, a new mount ability. I saw that in the code there was a:

TriggeredBy = Upgrade_FaramirKnightRangerToggle

for when i wanted to mount him, but i would like to create a new ability only for Aragorn which would allow him to mount/dismount at the level i want. I searched for tutorials on it but could not find any. I tried to do it by myself but I'm only a beginner. Thanks in advance.

-----------------1 Hour Later--------------------

I found out how to do it, never mind.

Trouble Adding New Upgrades

11 October 2008 - 07:59 PM

OK, i have my Rohan Barracks all set, i got my model, my code, the only problem is that i don't know how i can create a new upgrade so i can put:

Upgrade_RohanBarracksLevel2

instead of:

Upgrade_GondorBarracksLevel2

I just get an error saying that the upgrade does not exist. thanks in advance.