Hello, if you come up a little more detailed, I'm sure you could be helped here
so, what do you wanna do? and what are your problems in doing it ?!
if you just want to scale them, just create a scale define in their ini's: scale = 1.5 (for example)
and make sure it's located anywhere in *Design parameters*
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Colonel of War
Member Since 16 Oct 2008Offline Last Active Aug 07 2009 07:33 PM
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- Active Posts 36
- Profile Views 1,441
- Age 31 years old
- Birthday May 9, 1993
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Gender
Male
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Location
Hamburg
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Projects
coding, AI-coding , just a bit for my networkgaming
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SEE/CoD4/CSS networkgaming
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- Steam Kevin_in_da_Haus
- Additional Nicknames SuMzocker93 @ SuM Fanpage
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Posts I've Made
In Topic: Editing SEE
07 August 2009 - 06:37 PM
In Topic: The trailer is out
22 May 2009 - 09:57 PM
Congratulations!!!
this trailer is so pretty excellent, it really fits to the mod !
its truly nearly like in the real LotR movie, fantastic pictures with a gigantic battle and perfectly used perspectives
the only thing which was also already mentioned, the viewers don't find out what is so special about SEE
and maybe it could be a little longer
but again great work!
this trailer is so pretty excellent, it really fits to the mod !
its truly nearly like in the real LotR movie, fantastic pictures with a gigantic battle and perfectly used perspectives
the only thing which was also already mentioned, the viewers don't find out what is so special about SEE
and maybe it could be a little longer
but again great work!
In Topic: corpses
12 January 2009 - 08:59 PM
back @ modding
well I just asked myself if it makes a big differece, I know there are so a lot more models on the map but models with no action no movement... so i thought i would't make such a problem
I tested it out ... and at all I'm not happy with the result
2on2 I don't notice any difference in tempo of game or any lag but while height point of a 3on3 it was really annoying.
It didn't lag very much but the speed was so decelerated that was no fun
and I think at all my system is not really bad : q6600 4x2.4Ghz , Saphire Ati Radeon HD 3780 toxic, 4 GB ddr2 800 ....
well I will reduce the time of corpses to maybe 1 or 2 min , that should be enough
but thank you again!
well I just asked myself if it makes a big differece, I know there are so a lot more models on the map but models with no action no movement... so i thought i would't make such a problem
I tested it out ... and at all I'm not happy with the result
2on2 I don't notice any difference in tempo of game or any lag but while height point of a 3on3 it was really annoying.
It didn't lag very much but the speed was so decelerated that was no fun
and I think at all my system is not really bad : q6600 4x2.4Ghz , Saphire Ati Radeon HD 3780 toxic, 4 GB ddr2 800 ....
well I will reduce the time of corpses to maybe 1 or 2 min , that should be enough
but thank you again!
In Topic: corpses
05 December 2008 - 09:34 PM
well, do you think this can cause trouble for the graphic card ? ??
because there are so a lot more models
because there are so a lot more models
In Topic: corpses
05 December 2008 - 06:20 PM
yeah, this rocks!!! now you can recognize the battlefields
I only edited to this:
I works perfect, thank you very much
I only edited to this:
Behavior = SlowDeathBehavior ModuleTag_05 DeathTypes = ALL -KNOCKBACK -FADED -NORMAL SinkDelay = 600000 SinkRate = 0.60 // in Dist/Sec DestructionDelay = 1000000 Sound = INITIAL HumanVoiceDie //GondorSoldierVoiceDie End Behavior = SlowDeathBehavior ModuleTag_FadeDeath DeathTypes = NONE +FADED SinkDelay = 600000 SinkRate = 0.60 // in Dist/Sec DestructionDelay = 1000000 Sound = INITIAL SpellGenericUnsummonFasterMS End Behavior = SlowDeathBehavior ModuleTag_07 // Same as normal death, but no sound (sound already played by SoundImpact = ... ) DeathTypes = NONE +KNOCKBACK SinkDelay = 600000 SinkRate = 0.60 // in Dist/Sec DestructionDelay = 1000000 End
I works perfect, thank you very much
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