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Colonel of War

Member Since 16 Oct 2008
Offline Last Active Aug 07 2009 07:33 PM

Posts I've Made

In Topic: Editing SEE

07 August 2009 - 06:37 PM

Hello, if you come up a little more detailed, I'm sure you could be helped here
so, what do you wanna do? and what are your problems in doing it ?!

if you just want to scale them, just create a scale define in their ini's: scale = 1.5 (for example)
and make sure it's located anywhere in *Design parameters*

In Topic: The trailer is out

22 May 2009 - 09:57 PM

Congratulations!!! :)
this trailer is so pretty excellent, it really fits to the mod ! :xcahik_:

its truly nearly like in the real LotR movie, fantastic pictures with a gigantic battle and perfectly used perspectives :p

the only thing which was also already mentioned, the viewers don't find out what is so special about SEE

and maybe it could be a little longer

but again great work! ;)

In Topic: corpses

12 January 2009 - 08:59 PM

back @ modding :)

well I just asked myself if it makes a big differece, I know there are so a lot more models on the map but models with no action no movement... so i thought i would't make such a problem :)

I tested it out ... and at all I'm not happy with the result :blink:

2on2 I don't notice any difference in tempo of game or any lag but while height point of a 3on3 it was really annoying.
It didn't lag very much but the speed was so decelerated :p that was no fun ;)
and I think at all my system is not really bad : q6600 4x2.4Ghz , Saphire Ati Radeon HD 3780 toxic, 4 GB ddr2 800 ....

well I will reduce the time of corpses to maybe 1 or 2 min , that should be enough ;)

but thank you again! :)

In Topic: corpses

05 December 2008 - 09:34 PM

well, do you think this can cause trouble for the graphic card ? ??
because there are so a lot more models ;)

In Topic: corpses

05 December 2008 - 06:20 PM

yeah, this rocks!!! ;) now you can recognize the battlefields :)

I only edited to this:
Behavior = SlowDeathBehavior ModuleTag_05
		DeathTypes = ALL -KNOCKBACK -FADED -NORMAL
		SinkDelay = 600000
		SinkRate = 0.60	 // in Dist/Sec
		DestructionDelay = 1000000
		Sound = INITIAL HumanVoiceDie //GondorSoldierVoiceDie
	End
	
	Behavior = SlowDeathBehavior ModuleTag_FadeDeath
		DeathTypes = NONE +FADED
		SinkDelay = 600000
		SinkRate = 0.60	 // in Dist/Sec
		DestructionDelay = 1000000
		Sound = INITIAL SpellGenericUnsummonFasterMS
	End

	Behavior = SlowDeathBehavior ModuleTag_07
		// Same as normal death, but no sound (sound already played by SoundImpact = ... )
		DeathTypes = NONE +KNOCKBACK
		SinkDelay = 600000
		SinkRate = 0.60	 // in Dist/Sec
		DestructionDelay = 1000000
	End

I works perfect, thank you very much ;)