Character update, pretty much done with the low poly the first is at 5,000 tris and the second is smoothed to 15,000.
UVs are almost done so the high poly should be baked today and I'll work on getting it in UT3 to test it.
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kinjutsu
Member Since 18 Oct 2008Offline Last Active May 25 2009 12:00 AM
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In Topic: DataRun Project
03 May 2009 - 08:26 PM
In Topic: DataRun Project
05 April 2009 - 09:26 PM
Character update, left is the high poly with the new emissive lines, right is what they'll end up looking like
In Topic: DataRun Project
24 March 2009 - 10:49 PM
Hey everyone, I'm back home finally yay! I'll be continuing to work on the character model for now.
I think mentioned this in some other thread but I'm taking Studio 1 this school quarter, which means I can work on anything I want for my portfolio. I was hoping to be able to work on DataRun stuff for a lot of it, so once I'm done with the character materials maybe we could throw together a real asset list that I could start on for that?
I think mentioned this in some other thread but I'm taking Studio 1 this school quarter, which means I can work on anything I want for my portfolio. I was hoping to be able to work on DataRun stuff for a lot of it, so once I'm done with the character materials maybe we could throw together a real asset list that I could start on for that?
In Topic: DataRun Project
12 March 2009 - 03:43 PM
I've been working on the high poly for the character, taking out the previous emmisive ridges so we have a "blank" one to use for all three types. That part's pretty much done.
This weekend I'll be at South by Southwest so I won't be able to make the meeting again. I'm also going out to Santa Fe directly after that for a little less than a week but I'll have my laptop so I'll be trying to get some work done while I'm there and get to that meeting.
In Topic: DataRun Project
08 March 2009 - 05:24 PM
Heya, I'm going to be gone before the meeting gets started as I have to start moving to a new apartment today @@ I've got some updates to the character model that I'll post when I get back.
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