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revdog

Member Since 20 Oct 2008
Offline Last Active Oct 20 2008 10:47 AM

Posts I've Made

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

20 October 2008 - 10:31 AM

Nice mod.
Couple of observations/suggestions.

Loading any single player campaign save on windows 2000 SP4 exited the game with a swizzle error.
Worked on winXP though. :blush:

On Yuri campaign map 1 the 'virus' unit got stuck in the south wall of the 'reveal all map' building close to the starting point.
Blew up the wall to solve this.

the AI is supposed to be challenging so yeah


That it certainly is.
China Expert AI rushing me in Skirmish with 2-4 Kirovs before it even builds a Battle Lab is a bit too much in my opinion. If it gets all those resource/production bonuses etc, at least it could respect the Tech-tree progression.

Indeed, not so much fun, but for the expert.. maybe.
But I didn't expect the easy AI to also pull these stunts.

From: http://mo.cncguild.n...e=other_changes
Easy is now truly easy, despite the fact that AI is smarter and attacks in more intelligent way and bit more often, it still remains on level somewhat easy to be eliminated.


Suggest making easy setting stick to tech tree and same build rules as player (more barracks/factories/airports != more units)
And build the defenses on the level of the current medium AI.
Money multiplier is ok.
The smarter AI that attacks in more intelligent way and a bit more often is great btw. :ohmy:



Maybe leave the medium and hard settings as is.
Or:
medium = stick to tech tree, more production facilities is more units
hard/expert = current hard