another question that I couldn't figure out properly yet:
I tried this:
- added an object upgrade unlock to level 2 experiencelevel.ini for the respective rank:
(code only contains the relevant infos)
ExperienceLevel Level2 ShowLevelUpTint = Yes Rank = 2 Upgrades = Upgrade_name LevelUpTintColor = R:255 G:255 B:255 LevelUpTintPreColorTime = 500 LevelUpTintPostColorTime = 3000 LevelUpTintSustainColorTime = 500 EmotionType = CHEER SelectionDecal Texture = decal_I_level2 Texture2 = decal_evil_CO Style = SHADOW_MERGE_DECAL OpacityMin = 80% OpacityMax = 100% MinRadius = HORDE_DECAL_MIN_RADIUS MaxRadius = 200 MaxSelectedUnits = 40 End
- added a requirement to the formation button:
CommandButton Command_ToggleFormation Command = HORDE_TOGGLE_FORMATION Options = TOGGLE_IMAGE_ON_FORMATION OK_FOR_MULTI_SELECT NEED_UPGRADE ButtonImage = UCFormation_Line UCFormation_Loose ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is ... NeededUpgrade = Upgrade_name InPalantir = Yes DoubleClick = Yes UnitSpecificSound = End
However the formation is activated for all units when 1 unit has reached level 2.
Question is how I can change it so it is activated only for the specific unit that has level 2.
I also tried to just put in the generic banner carrier upgrade into the "needed_upgrade" field but that didn't have the desired effect either. It only globally unlocked the formation when I tech banners, just like with SoG in bfme 2.
Someone can enlighten me if and how that issue is fixable?