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Thrash Metal Rules

Member Since 19 Nov 2008
Offline Last Active Mar 13 2014 11:21 PM

Posts I've Made

In Topic: Balance suggestions

21 December 2009 - 03:51 PM

I don't know if this has been suggested already (And I'm currently downloading the 3.0 beta so I'm talking about 2.5 here) but, I think the Soviets need something to send their infantry units on mountains. Like, you know in that skirmish map based on the Allied mission in Poland of ra2, there's a mountain with a tech satellite hack center on it. Well the soviets have pretty much no way to get there. While the Allies have the nighthawk and the chronosphere and the epsilon have that APC, the soviets have nothing to send their infantry on these kind of places. So, I suggest you give them some sort of transport (like that old hind transport coded in yuri) and maybe, to make the factions more different, you could give the Allies some sort of chrono transport instead of the nighthawk.

In Topic: Gates?

21 December 2009 - 03:33 PM

I like them actually and I've never liked the fact that TS had them and RA2 didn't. So I vote to add them back in. But I think you should make them invulnerable to all units that cannot attack walls.

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

13 April 2009 - 03:47 PM

1] yeah I know...


Heh.

2] Crazy Ivan was created before the decision to make SEALs avaliable to allies in skirmish was made so no they are not the counterpart, but they are still half useless. Seige chopper bit is true. Kirovs are a little on the OP side so any reduction in strength is good, akula is half useless since it has to surface to fire, but inventive concept. Dreddy, yeah he should get a boost like the scud from the V3


Heh.

but dude the Iron Dragon is a base demolishing artillary not a tank destroyer, keep that in mind


Excuse me? ''It is currently not known, why don't the iron balls damage metal structures as well as they do tanks. '' Taken from Mental Omega website. It's not an artillery unit because its attack is useless against buildings, but however I understood that if used with the correct support they can destroy big group of tanks

I haven't been able to use the EMP SW very much so I can't comment on it.


It is just like the tiberian sun EMP cannon, the difference is that the EMP SW in mental omega lasts for two seconds. Absolutely useless....

3] Speeder already mentioned to me that the Battleship is more related to the Apoc, but it really needs its Damage vs. Buildings reduced, and acuracy increased to hit moving ships but maybe Firepower reduced so its not like a supership.


Agreed.

TD doesn't need armor or Firepower reduced just less effectivness on infantry. It makes short work of that stuff because it is a Tank Destroyer not a infantry destroyer. Other stuff is ok.


Agreed too... Except for the fact that a small group of tank destroyers could destroy the centurion siege crawler too easily...

4] You seem to not grasp the concept of Yuri, he's a hit&run, stealthy, mind controlling faction, not heavy armor. He needs an effective tank counter though.


No, he needs something to save his bases from apocalypse tanks. While he had psychic towers before that turned the apocalypse tanks against themselves, now he doesn't anymore. His yuri clones are too easy to kill and even worse the mastermind will self-destruct because he will ALWAYS mind control more than three units. Mammoth tanks fix this. Lasher Tank is already the weakest tank of the game, Yuri REALLY needs a better tank. And remember that the mammoth tank is still weaker than the Apocalypse tank and Abrams tank are cheaper to build [IIRC]

Rahn Stealthed? You must be mad, he is very destructive, remember that the stealth can be used in other ways not just ambushing infantry for a fighting chance but base demolision too. Genetic Mutator is a minor SW, so it needs to be in equal effectivity with the Iron Curtain and Chronosphere.


Destructive? Come on, even two dogs could kill him... Because he can only kill one of them while the other one is going to bite him to death. He needs the stealth IMHO.

Genetic Mutator is a too minor SW ;) Iron Curtain and Chronosphere are way more useful than it.

5] I agree with cargo truck but might reduce usefulness to hold a police station.
Police van should have a small pistol-like gun to allow this.
Cyborg sprite is like the "Arnnie Frankfurter" sprite isn't it, if so I think it's fine.


What's the point in getting that unit once you capture a POLICE STATION anyways? I always look for them though because they're fun and police units aren't useless.

Yes.

Imho they look terrible ;)

Btw I have a question, while tesla coils can be powered by tesla troopers and prism towers can help themselves to shoot stronger laser, what about railgun towers? what's their ''special'' ability?

In Topic: MO 2.0 - Scrapbook

10 April 2009 - 08:20 AM

Eagle red = NO

unbelievably inbalanced
only good thing it had The Netherlands xD

Of course, I just said my opinion about the mod ^_^

In Topic: MO 2.0 - Scrapbook

08 April 2009 - 09:58 AM

There were many good ideas here already. However not all of them deserved to be canceled, for example the soviet and yuri counterparts to grand cannon, or the naval defense structures. Some of the units weren't bad either but I guess some of them are useless by now. Oh yeah Eagle Red is awesome. Btw, what are that german nazi loadscreen and Uri supposed to be? :good:

What about the Mevitar miner? I found it once in a crate