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Unforgiven Pretender

Member Since 01 Jan 2009
Offline Last Active Jan 05 2011 06:14 PM

Posts I've Made

In Topic: Gates?

22 December 2009 - 07:00 PM

I like the gates; it's a perfect wall without your units getting blocked.

I voted to keep the gates.

In Topic: Mod doesn't work

24 June 2009 - 02:01 PM

Activating the patch might help...

In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

24 June 2009 - 06:03 AM

Since I didn't get any reaction:
(Please also look at the last page when a new page is created)


I found two bugs, maybe they can be fixed in the new version.

1. Infiltrators can't enter a IFV (However the IFV combos page says it can, to form a machinegun IFV)
2. Saboteurs are not on the page of IFV combos, however you get a Demolition IFV (So it should be next to Terrorist in the list)

And also some suggestions:

1. I don't know if you can put mind-controlled civilians inside an IFV, but I guess you would get a machinegun IFV.
If this is the case, then you can also put civilians in the page of IFV Combos.

2. In the second allied mission in RA2 you can find Rocketeers standing on the ground.
This brought to me the idea to give rocketeers a deploy ability.
This means land (Not able to move until they go in the air again)
And then fire from the ground.

The advantages would be that they are safe from anti-air units, and that they can deploy in an IFV/APC/Hover Transport/Nighthawk/Flak Track/Battle Fortress
The disadvantage would be that ground units can attack them, and that they can't attack air units.

It might then be nice, if you click X while selecting them (Scatter) that they will undeploy, and go to air then again to avoid being driven over.

3. It might be nice to let Flak Troopers and Enforcers be able to garisson buildings. (Flak Trooper since GGI can also do it, Enforcer since Tesla Trooper can also do it)

4. Virus and Sniper can attack air units (Rocketeers, airborned units)
I think they should only be able to attack ground units (They are no anti-air units)

5. I think Harpoon's gun should get less firepower (It has more firepower then the first lvl of a Gattling tank!)
Since it also has the advantage to attack air-units, I think he should have just as much firepower as the first lvl of Gattling Tank. (It's quite overpowered right now)

6. And last but not least, I think Flak IFV and Harpoon IFV should be able to attack Air and Ground units.
This due to that the GGI IFV can do this also, and that they can do it from Battle Fortress.
Also because Harpoon and GGI can fire both from Garissoned Buildings.


In Topic: MO 2.0 - Psi P2: bug report, feedback, and suggestions thread

22 June 2009 - 05:30 PM

I found two bugs, maybe they can be fixed in the new version.

1. Infiltrators can't enter a IFV (However the IFV combos page says it can, to form a machinegun IFV)
2. Saboteurs are not on the page of IFV combos, however you get a Demolition IFV (So it should be next to Terrorist in the list)

And also some suggestions:

1. I don't know if you can put mind-controlled civilians inside an IFV, but I guess you would get a machinegun IFV.
If this is the case, then you can also put civilians in the page of IFV Combos.

2. In the second allied mission in RA2 you can find Rocketeers standing on the ground.
This brought to me the idea to give rocketeers a deploy ability.
This means land (Not able to move until they go in the air again)
And then fire from the ground.

The advantages would be that they are safe from anti-air units, and that they can deploy in an IFV/APC/Hover Transport/Nighthawk/Flak Track/Battle Fortress
The disadvantage would be that ground units can attack them, and that they can't attack air units.

It might then be nice, if you click X while selecting them (Scatter) that they will undeploy, and go to air then again to avoid being driven over.

3. It might be nice to let Flak Troopers and Enforcers be able to garisson buildings. (Flak Trooper since GGI can also do it, Enforcer since Tesla Trooper can also do it)

4. Virus and Sniper can attack air units (Rocketeers, airborned units)
I think they should only be able to attack ground units (They are no anti-air units)

5. I think Harpoon's gun should get less firepower (It has more firepower then the first lvl of a Gattling tank!)
Since it also has the advantage to attack air-units, I think he should have just as much firepower as the first lvl of Gattling Tank. (It's quite overpowered right now)

6. And last but not least, I think Flak IFV and Harpoon IFV should be able to attack Air and Ground units.
This due to that the GGI IFV can do this also, and that they can do it from Battle Fortress.
Also because Harpoon and GGI can fire both from Garissoned Buildings.

In Topic: Placing MO tech structures on your map.

22 June 2009 - 02:05 PM

Allright, I don't have Final Alert 2 on my computer yet, but I found a site where I can download it.
I didn't download it yet, but does anyone know if this it the right one?:

http://files.filefro...;/fileinfo.html