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Yurisarmy
Member Since 05 Jun 2004Offline Last Active Sep 11 2013 03:31 AM
About Me
Hmm a little about me...
Well, I'm currently a member of the U.S. Marine Corps as a Data Systems Specialist, with one year left on my contract before I return to civilian life. I've been deployed to the Mediterranean and Kuwait, and i am stationed in Okinawa in a non-deployable unit.
I began modding in September 2003 with YR. I started YNT:A the following months. I started AW2:YRR and the Custom Voxel Project in 2005 I believe. In 2006 I began working with Eva-251 on his project The Cold War, which since late 2007 has been given solely to me. Before The Cold War was popular in its infancy I worked a little bit for a project with KaRsKiN called 'Nam '65, a total conversion set for the Vietnam Conflict. Despite its status as merely a footnote in modding history I dedicate the Cold War's '60s era mode in its memory.
I have several projects on the side, such as Galaga: Gamma Invasion (2006), Forsaken Blades(2009), and Battlezone (here is a gameplay demo of Battlezone in action). Although none of my main projects have been completed, YNT:A and Battlezone are in public beta stages. The Cold War is in private Alpha stages, and the rest are still in development. I am the leader and sole member of all my projects, and have only one semi-active beta tester for them at the moment, and he is not a member of any of the modding forums. He is a former co-worker of mine who is also military.
My main inspiration for modding has been seeing other mods in action, notably Eagle Red, Secrets Revealed, and Mooman's Rules. I really like voxelling aircraft but am capable of doing competent tanks and certain building SHPs as well. I love drawing machinery and I often incorporate such artwork in designing units. My drawn artwork is hosted at this Photobucket album, from which you can browse through not only my artwork, but also the latest voxels I've made since late 2006.
I may not post much at the forums, but I browse often.
Community Stats
- Group Hosted
- Active Posts 320
- Profile Views 582,598
- Member Title Struggling for spare time
- Age 37 years old
- Birthday July 31, 1987
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Gender
Male
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Location
Joplin, MO, USA
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Projects
Yuri's New Terror: Armageddon, Advance Wars 2: Yuri's Revenge Rising, Galaga: Gamma Invasion, The Cold War, Battlezone, The Custom Voxel Project
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Blue Text
Lurking in the Dark
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Interests
YR modding, aircraft voxeling, artist, aviation enthusiast, gamer, yeah, stuff like that
Contact Information
- Website URL http://bhom.cncguild.net
- Steam Yurisarmy
- AIM Yurisarmy
- Yahoo brotherhoodofmod@yahoo.com
- ModDB Yurisarmy
User Tools
Latest Visitors
Topics I've Started
YR Multiplayer issues
25 October 2010 - 10:49 PM
C&C: Battlezone
05 July 2010 - 05:10 PM
There is no storyline; it's all Skirmish/Multiplay. This total conversion has quick and intense gameplay, with retro graphic style. No game exe patches required.
Units/Structures
Gun Tower ($500)
Anti-infantry base defense.
Missile Turret ($800)
Anti-tank and anti-aircraft base defense.
Mine ($100)
Stationary explosive that detonates on contact. Can be placed farther away from your base than the other defensive structures.
Rifleman ($150)
Basic infantry.
Missile Trooper ($300)
Anti-tank and anti-aircraft infantry.
Engineer ($500)
Captures and repairs structures.
APC ($600)
Can transport 5 troops, and is armed with a rapid-fire machine gun.
Tank ($700)
Basic anti-armor unit. Decent against structures and defenses.
Advanced Tank ($1000)
Heavy anti-armor unit. Very effective against base buildings.
Missile ($500)
Hunts down targets on the ground at high speed. Also makes a good scout.
UFO ($900)
Hovering, spinning laser-equipped anti-infantry and anti-air drone. Easily destroyed by Missile Troopers and tanks.
Gunship ($1300)
Fires missiles at tanks and buildings, and mows down infantry with a minigun. Relatively weak armor makes it very susceptible to anti-aircraft fire.
Fighter ($1000)
Fast aircraft whose main purpose is attacking ground units and light defenses.
Bomber ($1400)
The Fighter's big brother; this aircraft can level heavier buildings without problem.
Skirmish Modes
Classic Mode: Only the Tank, Advanced Tank, UFO, Missile, and base structures can be built. No defensive structures.
Standard Mode: Defensive structures, aircraft, and infantry can be built.
Advanced Mode: Advanced weaponry such as Gunships and APCs can be built. Infantry can garrison neutral buildings scattered across specially-made maps.
Screenshots
As you can tell by the following screens, the GUI is still WIP at the moment. All the units are functional.
Here is a short gameplay demo of Battlezone's Advanced Mode. The music playing in it is one of ten custom soundtracks.
Version 0.59 Beta is available! Download Here!
Unit Reconstructions
04 July 2010 - 03:28 PM
Secondly, 'bout time I came here more often. I blame the government(actually that's partly true, just did a station transfer in the military).
Thirdly, time for me to shut up and post some pics.
Yuri's new Psi Ship - model and screenshot
Allied F-16XL Plasma Fighter
Allied X-32 Prism Bomber
XF-21C Dark Knight (replaces XF-21 which I didn't design)
As I redo more units that need it(i.e. the shitty ones I made forever ago and the public asset ones) I will post more pics here.
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