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Tonarion

Member Since 21 May 2009
Offline Last Active Jun 10 2009 02:57 PM

Posts I've Made

In Topic: Comments & Suggestions for Beta V!

23 May 2009 - 05:13 PM

Ok, then it is better not playing WotR anymore ;)

In Topic: Comments & Suggestions for Beta V!

23 May 2009 - 01:36 PM

I have a question more than a suggestion ;) !!
All things in the mod are really good but one thing is annoying me:

When you play WotR and then play a Real-Time battle the AI build a Base as in normal skirmish so even if I "attack" (move my army into their land) i cannot bring it down so i must build a base too and then the battle is going to be an "skirmish-like" battle which is taking a long time, so that some WotR´s are very time consuming.
So is it possible to give the option of disabling Builders in Real-Time battles in the WotR menu?? The Defenders then can have their Buildings already built on the world map (so now you would have really to decide which buildings get build where.) and an amount of CP (because they are most usually lesser in numbers so that they can recruit some units). The Attackers just have their army which would made it really neccessary to put the right units in the right battle.
The Problem here is that you cant build siege - weapons in "barracks" on the world map.

Maybe there are some people thinking in the same way as me, and maybe there is a way to do it, too. ;)

Tonarion

In Topic: Mordor faction

23 May 2009 - 11:31 AM

I dont know if this was already said, but i think this should be done very easy:

I´ve played whit some Black Uruks and i noticed that nearly all of them only had Swords and only 1 unit an axe. My question is:

Is it possible to create some Random weapons for them like for the orcs?? i had already some ideas:

the swords (the ones they already have)
the Axe (the one they already have)
two handed maces (http://theminiatures.../apr/81398b.jpg ; like these) using the sword animation??
Maybe a halberd??

Just a little idea ;)

Tonarion

In Topic: Isengard faction

23 May 2009 - 10:11 AM

I have two ideas which actually spread into each other:

1. Is it possible to replace the trees and the green ground on the Isengard map (too peaceful scenery in my opinion) with fissures and cranes and all the things seen in the movies?? It would look quiet better with some furnaces, uruk pits and warg pits aren´t it?? ;)
I know the Lumber mills would get pretty useless, because you must build them outside, defend them with units you may need for your army and so on.

But if its possible it would be cool ;)

2. Then , when this can be done, it maybe is possible too to make the same things for the normal isengard fortress. when you use the upgrade which is shown by a gearwheel (forgot the name sry ;) ) some cranes appear INSIDE the fortress. it would look cooler if they appear outside right???

I dont know if such a thing is possible, im no moddeler, i just have some ideas :closedeyes:

Tonarion

In Topic: THE BUG HUNT - for Beta 4.6!

23 May 2009 - 09:32 AM

Because its my first post in this forum, ;) THUMBS UP ;) for this mod. It gives me back the fun to play BFME.

Ok but now move on to the bug (maybe it isn´t one we will see):

Maps: All

Faction: Mordor

Units: Nazgûl, Porters (of every faction)

Bug: When you poison a porter with the Morgul Blade skill, just before he "goes" into the builded Structure, and he come out at the end of the buildphase, he is still poisoned but when he dies then there is no wight spawn.

Sorry for maybe bad grammatics ;)

Tonarion