I wanted to do the same on my minas tirith map that i am creating but I havent found any script that could make smth. like this enywhere.
do you want this in bfme 1 or 2???
what you could do is make the mordor darkness effect in your ini.big darker and then let mordor use this power at the time you want (with scripts and timers or smth like that).
or like you said change the light option that makes some difference too... and than also darkness, could make a good effect.
I stayed by the darknesseffect. It isn't like it is really night but a little difference:)
- Revora Forums
- → Viewing Profile: Posts: Freeedy
Freeedy
Member Since 07 Jun 2009Offline Last Active Aug 01 2011 08:01 PM
Community Stats
- Group Members
- Active Posts 31
- Profile Views 869
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Posts I've Made
In Topic: Day time
01 August 2011 - 07:53 PM
In Topic: ran out of pathfind zones?!
01 August 2011 - 05:21 PM
yes thats right... but alright I try to flatter some hills away...
but I noticed if I delete some other buidldings like herostatues that I could build more buildings on the plots then?!
so does the buildings does have any effect on that error too?!
but I noticed if I delete some other buidldings like herostatues that I could build more buildings on the plots then?!
so does the buildings does have any effect on that error too?!
In Topic: ran out of pathfind zones?!
31 July 2011 - 10:03 AM
thanks for your answer i'll check this later.
(I got this problem before when I added some hills and so on and as I made it all on one height again it worked again)
Could also buildings cause such an error because I got this error now when I build some buildings on my buildingplots ( at all 12 I think).
As an information I got very much buildings and units in this map and very much spawncrews...
(I got this problem before when I added some hills and so on and as I made it all on one height again it worked again)
Could also buildings cause such an error because I got this error now when I build some buildings on my buildingplots ( at all 12 I think).
As an information I got very much buildings and units in this map and very much spawncrews...
In Topic: walking townsmen
30 July 2011 - 04:21 PM
Thanks for the reply and ive got it... thanks!!!
- Revora Forums
- → Viewing Profile: Posts: Freeedy
- Privacy Policy
- Forum Guidelines ·