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Keromalas
Member Since 14 Aug 2009Offline Last Active Aug 16 2009 11:39 PM
About Me
About Keromalas
Hmm, where to begin....I guess we should begin at the beginning of my interest in gaming, computers, and more importantly, the Battle for Middle-Earth series.
I became interested in gaming and computers mostly because on my uncle. It's weird but it's not like I asked or anything, he sort of just over the years taught me everything I know about computers and their functions. I became more interested in them when I got to the point where I began experimenting with different sort of features for gaming such as: modding, map making, file making, etc... I got fixed on modding with the popular Roleplaying game, TES IV: Oblivion, released. The game is a mod heaven with well over 100 different mods. I decided to distribute my own talent into this and began testing different things. After a brutal 6 months of head banging on wall tutorials I did release a mod for testing only. It gave new modders a idea of what it was going to take and I made somewhat of a tutorial for them. My map creating intrest though came when I bought BFME1 and was first introduced to the Worldbuilder. I was pretty much set on making some maps, unfortunately, it didn't work out as planned. I know right..can make a mod but can't make a map. Idk, maybe it was all of that work on modding that demoralized me from really getting into map making. Anyhow, I discovered a new way of giving to the map community by learning the basics of Worldbuilder and editing maps for my own use which later would be given to the public. Of course, I gave credit and still do to the original map maker. I guess thats where it began and I still do mod some and put my own touch on some maps.
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Topics I've Started
Things I didn't like about EAs Helms Deep map
16 August 2009 - 08:22 PM
2. I didn't like how EA thought it was a good idea not to add Haldir. He was a key character in the movies(never read the books)and his death should also be added sometime in your mod.
3. Few resources/cp to work with. I had like 5 archers on the wall and some peasents at the gate that was pretty much all EA would allow. I'm guessing the reason is they didn't wont the player to lag or didn't want the player to have such a army that the AI couldn't blow the wall, or smash the gate, or anything such as.
4. I don't like how the walls of the Hornburg and Keep are so small. I mean in the movie they WERE HUGE. I'm not sure if you can change the size of the walls but that would be a nice feature in your mod if you could.
5. You couldn't make the Archers stay on the walls, they would lock onto a target and if the target moved out of range they would move along the wall or even some times leave the wall altogether. This was annoying because I'd wasted more time putting the units into certain stances and making sure they weren't moving up and down the walls.
6. It was boring and too easy. I went into the map thinking, "Oh yeah! Finally a chance to see a big army vs a even bigger army with plenty of action and difficulty"...I got into it...and it was very disappointing.
7. The scripting just didn't seem enough, I don't know a thing about modding but I'm sure scripting is difficult but I mean EA made this game I'm sure scripting wasn't the hardest part. They could have added a few more scripting parts to it.
8. Finally, the fact that Isengard could build camps...a little annoying because if I remember correctly don't you have to go out of Helms Deep and destroy the camps to win? ..I'd perfer it to be "Last Orc standing looses" ...kill all the orcs and you win. I've not playing the campaign in some time but this is what I remember that didn't satisfy what I expected was going to be in this map. I think EA just said, "Lets get this over with and move on" instead of taking their time.
But they did make a awesome series of games and I love both and the expansion. I did for the most part enjoy what they did with Moria. The part with the Balrog was weird, Gandalf shouldn't have lived but came back with the mission of The Eaves of Fangorn. Boromir should've died at Amon Hen as well. But EA did a great job nonetheless...can't make it perfect. :thumbsupsmiley
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