Jump to content


WolfHound

Member Since 22 Aug 2009
Offline Last Active Apr 22 2015 06:19 PM

Posts I've Made

In Topic: Buildings are too weak

22 August 2009 - 07:33 PM

I don't know, if my words would be of any use, but...

There is a file data\ini\armor.ini

Anyone can balance the vulnerability of buildings... For example, you might find this text:

CODE
Armor FarmArmor
Armor = DEFAULT 50%
Armor = CRUSH 1%
Armor = SLASH 75%
Armor = CHOP 100%
Armor = URUK 60%
Armor = CAVALRY 55%
Armor = SPECIALIST 30%
Armor = PIERCE 1%
Armor = FLAME 100%
Armor = FROST 75%
Armor = SIEGE 150%
Armor = STRUCTURAL 25%
Armor = HERO 75%
Armor = HERO_RANGED 5%
Armor = LOGICAL_FIRE 1%
Armor = CAVALRY_RANGED 2%
End

All those numbers are the percent of damage that different types of weapon deal to the building, as we can see the string
Armor = PIERCE 1% - means that usual arrows deal only 1 percent of usual damage
If you don't like that swordsmen and pikemen badly damage your farms, you might want to change the values:

Armor = SLASH 75%
Armor = SPECIALIST 30%; (I realy don't know why they called pikemen SPECIALIST :p))


to something like this:

Armor = SLASH 5%
Armor = SPECIALIST 5%


That would realy slow them down...
If you want flying units like dragon, nazgoul or eagle make additional damage to farms when flying into it you should add this string:

Armor = FLY_INTO 150% this will make them deal additional 50% damage

By spending about an hour editing armor.ini you might reach the balance that satisfies you.

In the begining of the file there are all choices of damage types available to use while describing your armor set.

P.S. By the way, this file also contains all armorsets for units, heroes, etc...

In Topic: Troubles with CreateAHero

22 August 2009 - 06:49 PM

Thanks, oblivionator.

Though, it's temporary measure, i'll try to check out what's this all about...
I doubt that it is realy "hard"coded...

In Topic: Troubles with CreateAHero

22 August 2009 - 06:27 PM

And what about network bugs?