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fienx001

Member Since 27 Aug 2009
Offline Last Active Sep 06 2011 04:01 AM

Topics I've Started

Macro Renamer - Didn't work

26 August 2011 - 03:06 PM

I've run the macro renamer twice now and both times it went through and made all the changes. But the file isn't being read by the -Mod method. Either the game doesn't read the changes (the first time), or it crashes on the load screen. Everything looks good otherwise (ie the M_ renamed correctly). I've tried this on an un-patched version of the game and a patched version, too. I've made extensive changes to the INI file, so copy/pasting into a preconverted INI would be a multi-week project. :sad:

Green Sparkles around Buttons

18 August 2011 - 03:18 AM

I've noticed that there are green sparkles that circle around specific buttons in the palantir, I'm guessing it's a 2d animation? Where is this defined in the ini and how do you add it to an image? And how do you change the flashing damage on a heros portrait?

RotWK Patch and -Mod

11 August 2011 - 02:38 AM

I've been working on moving my changes from my INI.big file to a preconverted INI and I noticed that there are balance patch differences when comparing my May 2009 INI to the latest RotWK INI.big to identify differences.

How will this impact my -mod when made public if I decide to stick with my INI.big file and run the Macro converter?

PS-I believe my INI has the 1.02 update.

3ds Max 7

09 August 2011 - 03:12 AM

Well, I'm about a month away from doing as much as I can with the INI coding and need to move on to WB and 3ds Max. I've been unable to get a direct answer from Autodesk on whether or not 2012 will support importing/exporting of .w3d files, so I'm assuming it still can't.


  • Does anyone know where I can get Max 7 (or 6 if it too can be used for .w3d)--I've already searched extensively online...including eBay.

Mumakil Pen Will Not Level Up (Solved)

31 July 2011 - 06:36 PM

SOLVED - If you set buildcost to = 0 (for testing) then you won't get any credit for building your units (ie Mumakil). I can't believe it took four days to figure that out. :facepalm:

I can get every other building to level from making Units, but the Mumakil Pen will not level up. I've tried multiple combinations of UpgradeMordorMumakilPenLevel, and Upgrade_Structure, and both combined. I also tried multiple numbers in the experience required fields with no luck too. What am I missing?

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  Commandset.ini
CommandSet MordorMumakilPenCommandSetLevel1
  	1	= Command_ConstructMordorMumakil
  	;;;2 	= Command_UpgradeMordorMumakilPenLevel2
  	6	= Command_Sell
End

CommandSet MordorMumakilPenCommandSetLevel2
  	1	= Command_ConstructMordorMumakil
  	;;;2 	= Command_UpgradeMordorMumakilPenLevel3
  	6	= Command_Sell
End

CommandSet MordorMumakilPenCommandSetLevel3
  	1	= Command_ConstructMordorMumakil
  	6	= Command_Sell
End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Commandbutton.ini ****Not using but including in post***
CommandButton Command_UpgradeMordorMumakilPenLevel2
	Command				= OBJECT_UPGRADE
	Object				= MordorMumakilPen
	Upgrade				= Upgrade_MordorMumakilPenLevel2
	Options				= CANCELABLE
	TextLabel			= CONTROLBAR:UpgradeMordorMumakilPenLevel2
	ButtonImage			= UCCommon_UpgradeStructureNew
	ButtonBorderType		= BUILD
	DescriptLabel			= CONTROLBAR:TooltipUpgradeMordorMumakilPenLevel2
	Radial				= Yes
	InPalantir			= Yes
End

CommandButton Command_UpgradeMordorMumakilPenLevel3
	Command				= OBJECT_UPGRADE
	Object				= MordorMumakilPen
	Upgrade				= Upgrade_MordorMumakilPenLevel3
	Options				= CANCELABLE
	TextLabel			= CONTROLBAR:UpgradeMordorMumakilPenLevel3
	ButtonImage			= UCCommon_UpgradeStructureNew
	ButtonBorderType		= BUILD
	DescriptLabel			= CONTROLBAR:TooltipUpgradeMordorMumakilPenLevel3
	Radial				= Yes
	InPalantir			= Yes
End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Experiencelevels.ini
;------------- MordorMumakilPen -----------------

ExperienceLevel	MordorMumakilPenLevel1
	TargetNames				= MordorMumakilPen
	RequiredExperience			= 1
	ExperienceAward		  		= MORDOR_MUMAKILPEN_LVL1_EXP_AWARD
	Rank					= 1
	AttributeModifiers			= BasicLevelUpProduction1
	Upgrades				= Upgrade_StructureLevel1
End

ExperienceLevel	MordorMumakilPenLevel2
	TargetNames				= MordorMumakilPen
	RequiredExperience			= 2
	ExperienceAward		  		= MORDOR_MUMAKILPEN_LVL2_EXP_AWARD
	Rank					= 2
	AttributeModifiers			= MordorMumakilPenHitPointModLvl2 MordorMumakilPenBuildSpeedModLvl2
	Upgrades				= Upgrade_StructureLevel2	      ;;;Upgrade_MordorMumakilPenLevel2
	LevelUpFx				= FX:MordorMumakilPenUpgrade
End
	
ExperienceLevel	MordorMumakilPenLevel3
	TargetNames				= MordorMumakilPen
	RequiredExperience			= 3
	ExperienceAward		  		= MORDOR_MUMAKILPEN_LVL3_EXP_AWARD
	Rank					= 3
	AttributeModifiers			= MordorMumakilPenHitPointModLvl3 MordorMumakilPenBuildSpeedModLvl3
	Upgrades				= Upgrade_StructureLevel3	      ;;;Upgrade_MordorMumakilPenLevel3
	LevelUpFx				= FX:MordorMumakilPenUpgrade
End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Object Mumakilpen.ini
Behavior = LevelUpUpgrade ModuleTag_LevelUpMordorMumakilPenLevel2
	TriggeredBy		= Upgrade_StructureLevel2	      ;;;Upgrade_MordorMumakilPenLevel2
	LevelsToGain	= 1
	LevelCap		= 3
End

Behavior = LevelUpUpgrade ModuleTag_LevelUpMordorMumakilPenLevel3
	TriggeredBy		= Upgrade_StructureLevel3	      ;;;Upgrade_MordorMumakilPenLevel3
	LevelsToGain	= 1
	LevelCap		= 3
End

Behavior = CommandSetUpgrade ModuleTag_MordorMumakilPenLevel2
	TriggeredBy		= Upgrade_StructureLevel2	      ;;;Upgrade_MordorMumakilPenLevel2
	ConflictsWith	= Upgrade_StructureLevel3	    ;;;Upgrade_MordorMumakilPenLevel3
	CommandSet		= MordorMumakilPenCommandSetLevel2
End

Behavior = CommandSetUpgrade ModuleTag_MordorMumakilPenLevel3
	TriggeredBy		= Upgrade_StructureLevel3	;;;Upgrade_MordorMumakilPenLevel3
	CommandSet		= MordorMumakilPenCommandSetLevel3
End


 Behavior = ProductionUpdate ProductionUpdateModuleTag
	NumDoorAnimations            = 1
    DoorOpeningTime              = 0  ;in mSeconds how long you want doors to be in open state
    DoorWaitOpenTime             = 600  ;in mSeconds time the door stays open, so units can exit
    DoorCloseTime                = 0  ;in mSeconds how long you want doors to be in open state
    ConstructionCompleteDuration = 0  ;in mSeconds   wait time so if you have multiple units they don't run over each other
    UnitInvulnerableTime		 = 6000 ; In msec, we flag things we make as invulnerable for a bit.  The mumakil can't handle being hurt during his complicated build phase.
	VeteranUnitsFromVeteranFactory = Yes ;I am higher than my default level, I will give a free level to those I produce
	GiveNoXP					= No	;Yes
 End


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Evilmen Mumakil.ini 
	Behavior = ProductionUpdate ProductionUpdateModuleTag
		GiveNoXP = Yes  ;also tried No...
	End  
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Upgrade.ini
Upgrade Upgrade_MordorMumakilPenLevel2
	Type			= OBJECT
	BuildCost		= 0	;;;MORDOR_MUMAKILPEN_LVL2_UPGRADE_COST
	BuildTime		= 0	;;;MORDOR_MUMAKILPEN_LVL2_UPGRADE_TIME
	DisplayName		= UPGRADE:MordorMumakilPenLevel2
	ResearchCompleteEvaEvent	= MumakilPenUpgraded
End

Upgrade Upgrade_MordorMumakilPenLevel3
	Type			= OBJECT
	BuildCost		= 0	;;;MORDOR_MUMAKILPEN_LVL3_UPGRADE_COST
	BuildTime		= 0	;;;MORDOR_MUMAKILPEN_LVL3_UPGRADE_TIME
	DisplayName		= UPGRADE:MordorMumakilPenLevel3
	ResearchCompleteEvaEvent	= MumakilPenUpgraded
End 

Upgrade Upgrade_StructureLevel1
	Type			= OBJECT
End
Upgrade Upgrade_StructureLevel2
	Type			= OBJECT
End
Upgrade Upgrade_StructureLevel3
	Type			= OBJECT
End