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fienx001
Member Since 27 Aug 2009Offline Last Active Sep 06 2011 04:01 AM
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The Door of Night | Fienx Mod
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Topics I've Started
Macro Renamer - Didn't work
26 August 2011 - 03:06 PM
I've run the macro renamer twice now and both times it went through and made all the changes. But the file isn't being read by the -Mod method. Either the game doesn't read the changes (the first time), or it crashes on the load screen. Everything looks good otherwise (ie the M_ renamed correctly). I've tried this on an un-patched version of the game and a patched version, too. I've made extensive changes to the INI file, so copy/pasting into a preconverted INI would be a multi-week project.
Green Sparkles around Buttons
18 August 2011 - 03:18 AM
I've noticed that there are green sparkles that circle around specific buttons in the palantir, I'm guessing it's a 2d animation? Where is this defined in the ini and how do you add it to an image? And how do you change the flashing damage on a heros portrait?
RotWK Patch and -Mod
11 August 2011 - 02:38 AM
I've been working on moving my changes from my INI.big file to a preconverted INI and I noticed that there are balance patch differences when comparing my May 2009 INI to the latest RotWK INI.big to identify differences.
How will this impact my -mod when made public if I decide to stick with my INI.big file and run the Macro converter?
PS-I believe my INI has the 1.02 update.
How will this impact my -mod when made public if I decide to stick with my INI.big file and run the Macro converter?
PS-I believe my INI has the 1.02 update.
3ds Max 7
09 August 2011 - 03:12 AM
Well, I'm about a month away from doing as much as I can with the INI coding and need to move on to WB and 3ds Max. I've been unable to get a direct answer from Autodesk on whether or not 2012 will support importing/exporting of .w3d files, so I'm assuming it still can't.
- Does anyone know where I can get Max 7 (or 6 if it too can be used for .w3d)--I've already searched extensively online...including eBay.
Mumakil Pen Will Not Level Up (Solved)
31 July 2011 - 06:36 PM
SOLVED - If you set buildcost to = 0 (for testing) then you won't get any credit for building your units (ie Mumakil). I can't believe it took four days to figure that out.
I can get every other building to level from making Units, but the Mumakil Pen will not level up. I've tried multiple combinations of UpgradeMordorMumakilPenLevel, and Upgrade_Structure, and both combined. I also tried multiple numbers in the experience required fields with no luck too. What am I missing?
I can get every other building to level from making Units, but the Mumakil Pen will not level up. I've tried multiple combinations of UpgradeMordorMumakilPenLevel, and Upgrade_Structure, and both combined. I also tried multiple numbers in the experience required fields with no luck too. What am I missing?
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Commandset.ini CommandSet MordorMumakilPenCommandSetLevel1 1 = Command_ConstructMordorMumakil ;;;2 = Command_UpgradeMordorMumakilPenLevel2 6 = Command_Sell End CommandSet MordorMumakilPenCommandSetLevel2 1 = Command_ConstructMordorMumakil ;;;2 = Command_UpgradeMordorMumakilPenLevel3 6 = Command_Sell End CommandSet MordorMumakilPenCommandSetLevel3 1 = Command_ConstructMordorMumakil 6 = Command_Sell End ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Commandbutton.ini ****Not using but including in post*** CommandButton Command_UpgradeMordorMumakilPenLevel2 Command = OBJECT_UPGRADE Object = MordorMumakilPen Upgrade = Upgrade_MordorMumakilPenLevel2 Options = CANCELABLE TextLabel = CONTROLBAR:UpgradeMordorMumakilPenLevel2 ButtonImage = UCCommon_UpgradeStructureNew ButtonBorderType = BUILD DescriptLabel = CONTROLBAR:TooltipUpgradeMordorMumakilPenLevel2 Radial = Yes InPalantir = Yes End CommandButton Command_UpgradeMordorMumakilPenLevel3 Command = OBJECT_UPGRADE Object = MordorMumakilPen Upgrade = Upgrade_MordorMumakilPenLevel3 Options = CANCELABLE TextLabel = CONTROLBAR:UpgradeMordorMumakilPenLevel3 ButtonImage = UCCommon_UpgradeStructureNew ButtonBorderType = BUILD DescriptLabel = CONTROLBAR:TooltipUpgradeMordorMumakilPenLevel3 Radial = Yes InPalantir = Yes End ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Experiencelevels.ini ;------------- MordorMumakilPen ----------------- ExperienceLevel MordorMumakilPenLevel1 TargetNames = MordorMumakilPen RequiredExperience = 1 ExperienceAward = MORDOR_MUMAKILPEN_LVL1_EXP_AWARD Rank = 1 AttributeModifiers = BasicLevelUpProduction1 Upgrades = Upgrade_StructureLevel1 End ExperienceLevel MordorMumakilPenLevel2 TargetNames = MordorMumakilPen RequiredExperience = 2 ExperienceAward = MORDOR_MUMAKILPEN_LVL2_EXP_AWARD Rank = 2 AttributeModifiers = MordorMumakilPenHitPointModLvl2 MordorMumakilPenBuildSpeedModLvl2 Upgrades = Upgrade_StructureLevel2 ;;;Upgrade_MordorMumakilPenLevel2 LevelUpFx = FX:MordorMumakilPenUpgrade End ExperienceLevel MordorMumakilPenLevel3 TargetNames = MordorMumakilPen RequiredExperience = 3 ExperienceAward = MORDOR_MUMAKILPEN_LVL3_EXP_AWARD Rank = 3 AttributeModifiers = MordorMumakilPenHitPointModLvl3 MordorMumakilPenBuildSpeedModLvl3 Upgrades = Upgrade_StructureLevel3 ;;;Upgrade_MordorMumakilPenLevel3 LevelUpFx = FX:MordorMumakilPenUpgrade End ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Object Mumakilpen.ini Behavior = LevelUpUpgrade ModuleTag_LevelUpMordorMumakilPenLevel2 TriggeredBy = Upgrade_StructureLevel2 ;;;Upgrade_MordorMumakilPenLevel2 LevelsToGain = 1 LevelCap = 3 End Behavior = LevelUpUpgrade ModuleTag_LevelUpMordorMumakilPenLevel3 TriggeredBy = Upgrade_StructureLevel3 ;;;Upgrade_MordorMumakilPenLevel3 LevelsToGain = 1 LevelCap = 3 End Behavior = CommandSetUpgrade ModuleTag_MordorMumakilPenLevel2 TriggeredBy = Upgrade_StructureLevel2 ;;;Upgrade_MordorMumakilPenLevel2 ConflictsWith = Upgrade_StructureLevel3 ;;;Upgrade_MordorMumakilPenLevel3 CommandSet = MordorMumakilPenCommandSetLevel2 End Behavior = CommandSetUpgrade ModuleTag_MordorMumakilPenLevel3 TriggeredBy = Upgrade_StructureLevel3 ;;;Upgrade_MordorMumakilPenLevel3 CommandSet = MordorMumakilPenCommandSetLevel3 End Behavior = ProductionUpdate ProductionUpdateModuleTag NumDoorAnimations = 1 DoorOpeningTime = 0 ;in mSeconds how long you want doors to be in open state DoorWaitOpenTime = 600 ;in mSeconds time the door stays open, so units can exit DoorCloseTime = 0 ;in mSeconds how long you want doors to be in open state ConstructionCompleteDuration = 0 ;in mSeconds wait time so if you have multiple units they don't run over each other UnitInvulnerableTime = 6000 ; In msec, we flag things we make as invulnerable for a bit. The mumakil can't handle being hurt during his complicated build phase. VeteranUnitsFromVeteranFactory = Yes ;I am higher than my default level, I will give a free level to those I produce GiveNoXP = No ;Yes End ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Evilmen Mumakil.ini Behavior = ProductionUpdate ProductionUpdateModuleTag GiveNoXP = Yes ;also tried No... End ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Upgrade.ini Upgrade Upgrade_MordorMumakilPenLevel2 Type = OBJECT BuildCost = 0 ;;;MORDOR_MUMAKILPEN_LVL2_UPGRADE_COST BuildTime = 0 ;;;MORDOR_MUMAKILPEN_LVL2_UPGRADE_TIME DisplayName = UPGRADE:MordorMumakilPenLevel2 ResearchCompleteEvaEvent = MumakilPenUpgraded End Upgrade Upgrade_MordorMumakilPenLevel3 Type = OBJECT BuildCost = 0 ;;;MORDOR_MUMAKILPEN_LVL3_UPGRADE_COST BuildTime = 0 ;;;MORDOR_MUMAKILPEN_LVL3_UPGRADE_TIME DisplayName = UPGRADE:MordorMumakilPenLevel3 ResearchCompleteEvaEvent = MumakilPenUpgraded End Upgrade Upgrade_StructureLevel1 Type = OBJECT End Upgrade Upgrade_StructureLevel2 Type = OBJECT End Upgrade Upgrade_StructureLevel3 Type = OBJECT End
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