Amazing Modd. Initially the amount to "learn" is overwhelming but is so worth it. The AI always beats the shit out of me, but that's ok.....makes it incredibly exciting and forces me to calculate my moves. The free worlds aren't just there for the taking either, you really have to be selective of your planets, and sometimes it comes down to what is easiest to take. Can't wait for the next manual addition so i can figure out all the details of how to best expand my empire. Cheers,
Mitch
P.S. Has any one ever found a solution to Nvidia card dedicated laptops and being unable to set the texture and water details in the graphics options?
- Revora Forums
- → Viewing Profile: Posts: mitch
mitch
Member Since 29 Oct 2009Offline Last Active Jan 27 2014 10:30 PM
Community Stats
- Group Members
- Active Posts 11
- Profile Views 1,329
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
0
Neutral
User Tools
Friends
mitch hasn't added any friends yet.
Latest Visitors
Posts I've Made
In Topic: 1.2 First Impressions
29 March 2012 - 05:30 AM
In Topic: Sentinel landing craft in ground battles
18 May 2011 - 12:16 AM
I FINALLY figured it out and now my sentinel, lambda, and AT-AT Barge are all functional and flyable imperial transportation. Zeta, let me know if you want them to help out with your "transport relacement mod". I'm not experienced with a lot of this stuff so you might be able to iron out the wrinkles. Now i'm addicted to manipulating this XML stuff and am thinking bout' having my stormtroopers come in on something else.
@ GabyBee. With regards to scaling issuse i found that i had to change a line in the "E_Sentinel-class_Landing_Craft_Transport" portion. It should read <Landing_Transport_Variant>E_Sentinel-class_Landing_Craft_Landing</Landing_Transport_Variant> as opposed to what it said earlier, and all you have to do is changing the scale in the "landing" variant. This way i found that the space unit stays to scale and i can manipulate the landing variant as i see fit.
Cheers guys/gals
Mitch
@ GabyBee. With regards to scaling issuse i found that i had to change a line in the "E_Sentinel-class_Landing_Craft_Transport" portion. It should read <Landing_Transport_Variant>E_Sentinel-class_Landing_Craft_Landing</Landing_Transport_Variant> as opposed to what it said earlier, and all you have to do is changing the scale in the "landing" variant. This way i found that the space unit stays to scale and i can manipulate the landing variant as i see fit.
Cheers guys/gals
Mitch
In Topic: Sentinel landing craft in ground battles
10 May 2011 - 09:07 PM
Any luck with the AT-AT barge? I've been fudging around with the XML trying to figure out how to get the thing to work. I can get it in game, but unfortunatley i can't get it to "fly" into the landing zone...it just appears/dissapears. Any ideas?
Cheers,
Mitch
Cheers,
Mitch
- Revora Forums
- → Viewing Profile: Posts: mitch
- Privacy Policy
- Forum Guidelines ·