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rainmaker

Member Since 30 Dec 2009
Offline Last Active Jun 20 2013 09:00 PM

Topics I've Started

Medusa and Microwaves

04 January 2012 - 05:54 PM

Happy New Year!

Still hung up on the Cyber General? Me too! How can you not be, with all the possibilities of drone warfare?

So I have been messing with Insane GLA generals lately (computer AIs) and it occurred to me that they are just not very good at defending against Medusa drones. This has led me to believe that the following scenario is possible:

Cyber General (you) vs. 7 Insane Computers (all allied against you, all GLA)

Rules: you can only attack with Medusa drones and forward-built defense towers, and only use Microwave tanks for support. You may use rangers to take over oil-wells and enemy buildings, but they must act in self-defense and cannot be part of a forward thrust-attack (ok, so this is a bit of a grey area...)

Yes, you can use general powers, including calling down cyborg commandos. They can be used for attack, GLA likes to light those guys up anyway...

So what do you think, can you beat 7 AI's like this?

I tried with 3 AI's yesterday and it's a long, long game, but possible*. In the end, it was 6 Cyborg Commando's cleaning out a GLA Stealth base. At that point, it's not so much a Medusa/Microwave tank game anymore, but I had used it pretty well against the other AIs.

If it's possible or not, your statistics will be amazing in the end, like a 20:2000 lost/killed ratio.

I am going to try 5 AIs tonight and will be back.

*remember to save, because the game may crash

Castle Defense

28 November 2011 - 09:11 PM

Been thinking about a castle defense map of sorts. I don't know if you can do this, so please provide input if you have experience in making contra maps.

The idea is to setup a multiplayer map for 6-8 players, where 2 players are on one corner of the map, in some fortified terrain with cannons and bunkers. The others get ample resources and live in a wider field on the rest of the map.

The twist is that the 2 players will have 4 or more Nuke Storms in their territory. I am not sure if that's possible, but can you have a Nuke Storm be an unoccupied building on the map and then have a player take it over (like an oil-well)? For good measure, there would be some power plants or reactors, too, so that a GLA team could make use of the storms as well.

So then the game would unfold where the 2 defending players take over the Nuke Storms, effectively giving the other 4-6 attacking players a count-down to armageddon. If the attackers manage to cut through the defenses or disable the nuke storms, they would win the game shortly thereafter. If the defenders can hold on, they can blast away most if not all of the attackers bases and equally win.

Sounds like fun to me, except I haven't built a map before and don't know if all this is possible.

Any thoughts?

Check out this little bug...

08 November 2011 - 01:54 AM

This is from a game I played last night versus 3 computers. There are 3 pictures here, as follows:

Picture 1:
As you can see, we have an airfield built into a supply drop built into a supply depot! When I destroyed it, the computer actually rebuilt it like that one more time, only that it also added a reactor on top of that as well. Very strange thing, I have never seen that before.

Picture 2:
This part of the wall appears to be occupied by the computer. I don't know how or when it happened, the replay only shows it as being occupied at some point and then there it is.

Picture 3:
I am at the end of my game, and as you can see on the mini-map, there is nothing else left for me to attack except this piece of wall. So I hammered away at it with as many Fafnirs as would fit on the map, as well as particle cannons, but nothing put a dent in this wall.

Meanwhile, there was an unfinished reactor guess where? - right, in the middle of that supply pad that had previously the airfield built into it. Once I found that and destroyed it, I won the game.

Pretty weird, huh?

:crazed:


Small post script: the little green thing you see on the top left is a supply I left alive from the green computer so I could leach it for money. I killed that off but still did not win the game, that's when I started to assume that I needed to actually destroy the wall. Until that moment, I was just having fun with it...

USA Robot vs. GLA Demolition 5-Star-Showdown!

24 October 2011 - 12:52 AM

Dare you take on this challenge? Here is a saved game you can continue playing where I left off.

The map is Dark Mountain.
You general is USA Robot/Cyber.
2 out of 3 opposing insane computer AIs have been destroyed.
A level 5 GLA Demolition General remains.
You just lost your war factories, barracks and strategy center to nuke trucks, another one is rolling in from the south.
As is a sizeable force of regular bomb trucks, mortar buggies and infantry. Zipper planes are airborne.
Your reinforcements are landing as you enter the game.
Your new war factory is almost finished in your secondary base.

I think this is something that a very skilled player might be able to win, but I have tried and cannot. It's coincidental how I saved the game at just the right moment.

So if you have the guts and the skills to take this one on, then download the saved game to your C:\Documents and Settings\%user%\My Documents\Command and Conquer Generals Zero Hour Data\Save
folder and when in the game, load "Learn Game 4".(*

And if you win it, please pm me or post a replay here!!

Good luck!

*)technical note: you may be overwriting one of your own saved games*
folder path for Windows XP, Win 7 uses a slightly different path

German Version installation problems

26 August 2011 - 02:31 PM

I am trying to help out a friend with the German Command and Conquer version. I was remotely connected to his computer and followed the troubleshooting suggestions below, after getting those pink and white squares, but was unable to get it fixed. Are there any special tricks that I am unaware of that will get this working?

Thanks!

http://contra.cncgui...Eng/trouble.php
8) You see strings like "MISSING:bla-bla-bla" instead of names and descriptions of new units. The game can not load new language file. Everything works properly with English version, but it can be problems with non-English versions. Language file is packed inside "!Contra007-en.big". Unpack this file using FinalBig tool. This package contains only one file - generals.csf placed into /Data/English/ folder. Rename "English" folder. If you use German version - rename in into "German". If Spanish version - rename into "Spanish" and so on. Then pack everything back.

9) You see purple rectangles instead of buttons and unit icons. The reason is the same as in point 8. But this time you must unpack "!Contra007.big" package and rename "English" folder there.