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Skywalker
Member Since 04 Jan 2010Offline Last Active Mar 14 2010 09:36 AM
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In Topic: 8 player LAN game enigma
20 January 2010 - 06:06 PM
In Topic: Contra 008-009 Changelog Topic
19 January 2010 - 08:16 PM
Maximum army size in DOW - 4-6 vehicles, 5-7 infantry squads and 2-4 heroes. Bigger army can not be build because of unit cap: no more than 1 super unit, no more than 1 hero of each type, no more than 20 infantry and 20 vehicle supply units and so on. Nobody says that DOW is boring.
Well, I should say that DOW is DOW, Warhammer has its own game style, it is more focused on tactics, and what is more important, it is completely different game. DOW may have its own special speed and its own special everything as its mechanics has nothing to do with Generals.
You are too late with this. True CnC feeling was lost with Westwood death. Generals have nothing common with CnC from the very beginning. EA develops its own games and uses CnC trademark for advertisement only. CnC is no more!
I would not agree with you. Although Generals are not that much RA or TS, they have not only the spirit of C&C. You should admit that Gens bear more resemblance to Dune 2 than to Warcraft 2. Or you can compare it to War 3 - they hardly have anything in common. It's like comparing it to, for example, the great HoMM series. And if we take Warhammer, it has nothing to do with DOW. It goes without saying that Generals are not that typical for C&C, but it inherited much from RA and Dune series.
In Topic: Contra 008-009 Changelog Topic
19 January 2010 - 10:40 AM
I think it's the worst idea. Why lowering micro? This doesn't make any sense. The game will slowdown, reaching ranks would take longer, as a result more games would be finished before reaching even rank 3. What is more, I suppose it's a fundamental change of C&C conception itself. I don't wanna watch lonely tanks cruising around big maps. Bullshit. I'd rather stay in Contra 7.All: Game dynamics was changed. Health/cost/build time ratios were recalculated the following way: money gaining speed was lowered 2 times; build time for all units was increased 2 times; building armor was lowered by 25%.
In Topic: 8 player LAN game enigma
18 January 2010 - 08:34 PM
Also related, Windows 7 computers did not work in Contra with Windows XP computers where there were more than 2 players. Just wouldn't work. Win7 and Win7 in Contra would also not work. So to return to the original question, for a stable game, do not have a mix of Win7 or XP!
Well, I would not agree. I have SP3 and my friend has Win7, and we play normally using Hamachi and Garena. Well, at least, in most cases. Sometimes crashes happen, but in general it works.
Me and my friends were thinking of getting together in the close future and playing Contra with 6 or 7 computers. Now we'll have to think it trough and try to follow your instructions as close as we can. Thank you for your patient and detailed analysis!
BTW, I'd like to ask for your advice, if I may, as you must be a specialist in this sphere. Is it possible to use 2 routers (each one with 4 outputs) to connect 6 PCs? I mean a scheme when you connect 3 PCs to each router and the 4th router's output you use to connect the 2 routers between each other? And if yes, do you need to somehow set the routers as gateways between the two LANs of two routers, or it will work without this stuff? If I explained it all correctly %)
UPD: And also, I should say, today it's the second time the game crashes when I use particle cannon, and the second time it crashes when I use cyber's drop pod.
In Topic: 8 player LAN game enigma
16 January 2010 - 09:53 PM
The replays would be really worth sharing if the games were finished. Damn, I just can't get over it!
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