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ANewWorldRecord

Member Since 12 Jun 2016
Offline Last Active Apr 26 2024 01:33 PM

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Trying to join a friend in Co-op "Poisons" my game.

25 April 2024 - 03:36 AM

The game is hooked, updated, and we have rules exceptions in our firewalls. Send Delay is enabled.

So my friend in the UK can join my Co-Op and skirmish games just fine, no issues. However, the interesting part is when I try to join him.

When I try to join him I get the "host has left the game error", but following trying to join him it prevents me from opening any kind of co-op lobby with an "Unable to create" error until I restart the game.

Very peculiar. He is running the Steam version from the ultimate collection, I am running the non-Ultimate Collection version from Origin.


Using server nntest.cnc-online.net:30000
Bound to local port 64677
Bound to local alternate port 64678
Resolving hostname 'nntest.cnc-online.net'...
Resolved server host to be '37.247.49.213'
Sending client INIT from port 64677 to nntest.cnc-online.net:30000
Received server INIT [165501]
Our public address is 74.76.177.81:64677
Sending client INIT2 [165501] from port 64678 to nntest.cnc-online.net:30000
Received server INIT2 [165501]
Our alternate public address is 74.76.177.81:64678
Sending cient START [165501] from port 64678 to nntest.cnc-online.net:30000
Received server START [165501]
Server extra port is 40000
Sending client PING [165501] from port 64677 to nntest.cnc-online.net:40000
Received server PING(2) [165501]
Received server PING(3) [165501]
Received server PING(4) [165501]

===========
  SUCCESS
===========
Received 3 pings from nntest.cnc-online.net:40000.
NAT negotiation works with your router and connection.
==> You do not have to use port forwarding.

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