Hi,
as Dwarves are my favourites that doesn't mean i talk like them,
but I'll give it a try I'm going for the few left the: iron hills warriors
and we'll see how it goes who knows maybe you'll like it and I'll try more
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Gunthall the Dwarf
Member Since 13 Feb 2010Offline Last Active Jun 21 2013 05:55 AM
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In Topic: Voice Actors Needed!
17 February 2010 - 11:53 PM
In Topic: how to start a mod
13 February 2010 - 06:46 PM
Ok, so if you know your way around the files and know to edit them,
It should be quite possible coding wise. maybe the art would be a bigger problem then
for example Ent buildings, those aren't around in the game files, bur maybe you could reuse existing buildings
It should be quite possible coding wise. maybe the art would be a bigger problem then
for example Ent buildings, those aren't around in the game files, bur maybe you could reuse existing buildings
In Topic: February 9th Update: Important Announcment!
13 February 2010 - 06:23 PM
allas, after such a long time.
It's finnaly getting released, I've been following it's since it was named RA,
it's smaller now but not less good because finally the dwarves march in.
this is THE mod I ever wanted, great job guys
It's finnaly getting released, I've been following it's since it was named RA,
it's smaller now but not less good because finally the dwarves march in.
this is THE mod I ever wanted, great job guys
In Topic: how to start a mod
13 February 2010 - 06:18 PM
have you ever attempted to mod anything about bfme ?
If not, you should first try and mod smaller things
to get the feeling on how to access al the types of files an how to modify them
a good start would be to try and modify unit or building stats so they have higher attack defence range etc.
that got me going.
and i agree with m@tt on the tutorials, on the main page are some great ones on how to start modding.
and last but not least not to discourage you adding a complete new faction is no small feat,
you should think about what you want in the new faction, whether you want completely new models and textures or will you be using the existing art, which is faster but it will be limited.
I've never completely done a new faction actually, and I've been modding for years. (but maybe you'll be better at it than me )
If not, you should first try and mod smaller things
to get the feeling on how to access al the types of files an how to modify them
a good start would be to try and modify unit or building stats so they have higher attack defence range etc.
that got me going.
and i agree with m@tt on the tutorials, on the main page are some great ones on how to start modding.
and last but not least not to discourage you adding a complete new faction is no small feat,
you should think about what you want in the new faction, whether you want completely new models and textures or will you be using the existing art, which is faster but it will be limited.
I've never completely done a new faction actually, and I've been modding for years. (but maybe you'll be better at it than me )
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