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AndrewT

Member Since 26 Feb 2010
Offline Last Active Today, 05:24 PM

Posts I've Made

In Topic: Commandos 2 HD Project

31 January 2026 - 05:29 PM

Paying for a fan project is preposterous.

I wouldn't blame him if that was the case. He has done a so much better job with his HD Project that the official rip-off called HD Remaster. Just compare the expertise, effort, (free)time and love @stankan put into it, to what a group of paid developers did.


In Topic: Commandos fanart

17 January 2026 - 03:29 PM

YouTube algorythm got something finally right:

 

https://www.youtube....h?v=36prUCN882g


In Topic: Commandos 3 faces in commandos 2

28 December 2025 - 12:38 PM

Superb work, thank you for sharing! These are some of the very few things that Commandos 3 got right. The other might be the weather effects.

 

If I remember correctly, in C3 the allied soldiers also had faces like these, but as they didn't in C2, there's nothing to import it over, right?


In Topic: Commandos 2 HD Project

13 December 2025 - 12:20 PM

@Aetis

 

Looks like you have your GOG version installed to its default folder, and have extracted C2HD into a different folder.

 

Maybe it would be possible to run the mod like this, however, I always used the mod by copying it and overwriting the files of the installed game. So in your case I would copy C:\Users\You\Desktop\Commandos 2\*.* and paste it into C:\Programmi (x86)\GOG Galaxy\Games\Commandos 2\.


In Topic: COMMANDOS HD Project

19 July 2025 - 08:06 AM

@subabrain Does it work differently to the base game? I believe the abi files should work just fine in DATA\ANIMS\ABI folder without being repacked.

 

(Also, could you please enlighten me about those higher resolution textures? What are the limitations? For example the Panzer3 is 256x256 by default, can the tool and the game engine handle a replacement texture of 512x512, or even 1024x1024? The latter is not practical obviously, I'm just curious what is technically possible and what is not.)