good job
Short update. I was able to redirect rendering commandos view to separate buffer and scale it with XBR algorithm.
To be able to compare result with original I'm rendering scaled version in separate window.
I'am from Chinese. My Email is wyel2000@163.com
and my Blog is https://pan.baidu.co...NMxDJg?pwd=wy2k
25 March 2025 - 03:04 PM
good job
Short update. I was able to redirect rendering commandos view to separate buffer and scale it with XBR algorithm.
To be able to compare result with original I'm rendering scaled version in separate window.
19 November 2024 - 06:10 PM
Hey friends, It has been a while since I joined but mostly lurking.
I have been searching like crazy to find a way to extract sprites from the game. I wan to be able to modify them and repack them into the game. also for personal use see if I can create units using the sprites for another game.
But I havent been able to successfully extract the sprites from the game. and most sites that had a tool are now down. Does anyone now of a current tool use for it?
PCKManager.exe create new pck file. or files put to DATA folder.
tools:
https://www.cnblogs..../11/647203.html (old)
https://www.cnblogs....31/1211298.html
30 October 2024 - 02:29 PM
No I mean. I dont know how to load Das Boot map. I used your tutorials and duplicated the PB folder but it didnt work. Like tell me how to do it. And also how to add enemies. I can add only 1 german soldier and when I add another in another location, the first one doesnt appear anymore.
Use PB folder it must be the modified comm2.exe (comm2debug_8300.exe)
new enemies: for example
1) SB.MIS search for .TOKEN ALE_FRANCO_01.
2) Use Notepad++ selset [ ] all content (key: ctrl+alt+b)
3) change the .TOKEN name.
4) add the code to SB.MIS and saved.
5) start the game.
[ .POS [ .XYZ ( 2.0 1764.0 96.0 ) .ESC EXTERIOR ] .ANGULO 190.0 .TOKEN ALE_FRANCO_01_New .BANDO ALEMAN .HTIP SOLD .COMPORTAMIENTO ( ComporAlemanScript [ .SOY_FRANCOTIRADOR 1.0 .VISTA_ESPECIAL_ANG_DEG 14.0 .VISTA_ESPECIAL_DISTANCIA 610.0 .VISTA_ESPECIAL_ANG_DEG_BARRIDO 45.0 .VISTA_ESPECIAL_ANG_DEG_VELOCIDAD_BARRIDO 0.3 .EVENTOS_RUTA ( ) .DISPARADOR [ .ARMA ARMA_ALEMAN_RIFLEF ] .QUEDARSE_EN_EL_SITIO 1.0 .ANIMACION ALEFRANCOT.ANI .GESTOR_MOVIMIENTO [ ] ] ) .VISTA ( VistaTriangular [ ] ) .OIDO ( Oido [ ] ) .MOTOR ( MotorPeaton [ ] ) .ANIMADOR ( AnimadorHumano [ .VOL ( Cilindro [ .RADIO 20.0 .ALTURA 50.0 ] ) .ANIM ALEFRANCOT.ANI ] ) .VOLCOLISION ( Cilindro [ .RADIO 12.0 .ALTURA 50.0 ] ) .TIPOCOLISION PEATON .ZONASELECCION ( Cilindro [ .RADIO 10.0 .ALTURA 50.0 ] ) .LISTAS ( CHOC SELE VISI EJEC FLAE ) .COLORPUNTOLIBRETA ALEMAN .USAHAB [ ] .PUEDE_CONDUCIR ( WILLIS ZODIAK CAMION CANON LANCHA_MOTORA NIDO_AMETRALLADORAS ASCENSOR MONTA_ALEMAN SILLA CAMA ) .MICUADRICULA [ .DIMCUADX 4.0 .DIMCUADY 6.0 .GFXCUAD CUADRIC ] .GEL [ ] .DUMMY [ .ANIMADOR ( AnimadorHumano [ .VOL ( Cilindro [ .RADIO 10.0 .ALTURA 50.0 ] ) .ANIM ALEFRANCOT.ANI ] ) ] ]
07 September 2024 - 05:46 AM
Tutorial:
十二、修改附加关模式、评分系统、关卡模式等方法 有4个地方需要设置、修改: 1)首先我们在MIS里SCORE处设置敌人的数量、时间等内容; .MUNDO [ .INTENDENCIA [ .SCORE #评分 ( [ .DIFICULTAD FACIL #简单难度 # .DIFICULTAD NORMAL #难 # .DIFICULTAD DIFICIL #很难 .DANO_RECIBIDO ( 1500.0 0 #未受伤项 ) .BAJAS ( 0 100.0 #消灭/解决敌人/未杀死 ) .BAJAS_SIN_DISPARO ( # 0 115.0 #消灭/解决敌人/未杀死 ) .VECES_VISTO ( 40.0 0 #未被发现 ) .TIEMPO_EMPLEADO #任务时间 ( [#一个星最长时间 .HORAS 6.0 .MINUTOS 40.0 .SEGUNDOS 0 ] [#满5星时间 .HORAS 3.0 #3小时 .MINUTOS 20.0 #20分钟 .SEGUNDOS 0 #0秒 ] ) ] ) ] ] 2)然后在\DATA\MISIONES\MISIONES.DAT单机关卡列表里设置关卡评分的类型; ( [ .DIR BU #在哪个文件夹 .MIS BU #MIS的名称 .HTIT 3NBU #接\DATA\STR\GLOBAL.STR .FICHERO_PROGRESO PGR_BU.MSB #游戏开始读的图片,调里面的GRL图片名称 .CLAVE_FACIL B7D8F #简单模式过关密码 .CLAVE_NORMAL K9D3H #难模式过关密码 .CLAVE_DIFICIL 9BG3S #很难模式过关密码 .CONCEPTOS_PUNTUA 255 #完整评分类型 .CONCEPTOS_PUNTUA 227 #不包含消灭敌人3项评分类型 .CONCEPTOS_PUNTUA 257 #只纪录LOAD次数及使用时间 .TIPO_MISION ENTRENAMIENTO #只纪录LOAD次数及使用时间,效果同使用257 .TIPO_MISION TUTORIAL #训练关的评分类型 .TIPO_MISION PRINCIPAL #正式关的评分类型 .TIPO_MISION CHICHINABO #隐藏关评分类型 .ALIADOS ( ARTIFICIERO COMANDO CONDUCTOR FRANCOTIRADOR ) #连机出场人物选择 ] ) 以上已列出了所有的模式及类型,大家在修改时参考我的附加关修改后的文件。 .DIR 处必须是17个关卡文件夹中的一个; .MIS 处必须是21个MIS名称中的一个,否则进不了游戏; 而且最好是训练关或隐藏关的MIS名称,否则过关后会按MIS过关后的顺序跳关。 3)设置MISIONESRED.DAT连机关卡列表; ( [ .MIS BU #MIS的名称 .HTIT 3NBU #接\DATA\STR\GLOBAL.STR .TIPO COOPERATIVA #必须语句 .CAMPAIGN BU #MIS的名称 .DIR BU #在哪个文件夹 ] ) 如果是附加关模式接在下面,否则连机时会出现与对方的关卡不对应出现跳出。 4)设置GLOBAL.STR 3NBU TARGET: BURMA #3NBU是个名称罢了,可以换;后面的是在关卡列表显示的名称。
10 June 2024 - 12:13 PM
Me can't open the page link in http://hdproject.altervista.org/
please update link to https://www.moddb.com/ or http://www.mediafire.com/
thanks.