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Haart

Member Since 01 Mar 2010
Offline Last Active Dec 02 2014 07:41 PM

Posts I've Made

In Topic: THE GREAT REAPER MOD

13 September 2011 - 07:32 PM

"THE GREAT REAPER" New Eneies.

Simple mod that can allow you to use all new enemies from this mod in your projects. Just extract data.zip to your "Comm2" folder and use the codes that can be found in the archive.

The mod is compatible with all other mods.

http://www.megaupload.com/?d=F8HKSE6T



There are some unfinished/abandoned resources in this mod.

In Topic: THE GREAT REAPER MOD

13 September 2011 - 07:14 PM

CORONELCACHAS.ANI
ESPIA.ANI
FRANCOTHIELO.ANI
GURKAHERIDO.ANI
OFICIALSS.ANI
OFICINISTA.ANI
TORTURADOR.ANI
ALECABO.ANI
ALEGRA.ANI
ALEMARINERO.ANI
ALEMECANICO.ANI
ALEOFI.ANI
ALEPISTGORDO2.ANI
ALI3.ANI

the ani have change is different from originally(from pck)
but the same name on ry.mis.
run other mision is same skin or action.



These modified files extends the standard functionality of ANI* files by adding commands to play some unused animations. So you can replace original any* files by these ones without loosing\changing anything in the original game.

Examples:

S1. Some new enemy animations.
S2. Spy talking and reading letter animations.
S3-S4. In the original game almost all enemies don't have "Sit in the car" and "driving" animations.

In Topic: THE GREAT REAPER MOD

13 September 2011 - 03:47 AM

@Haart
please check.


Good work. Completing the tasks is more handy and interactive now. I like this change (added to the main post).

you can change the all ani name on mis. use your "NEW_ENEMIES.zip"


Sorry. I can't understand what do you mean.

In Topic: Stalingrad 2 V2.0 Hard

13 September 2011 - 03:27 AM

Haart, If you see this post MAPEADOINPUT copy the great reaper of your mission. I hope you forgive me.



No problem. Copy everything what you need.

I will play your mission as soon as poosible.

In Topic: THE GREAT REAPER MOD

08 September 2011 - 07:05 PM

"THE GREAT REAPER" New Eneies.

Simple mod that can allow you to use all new enemies from this mod in your projects. Just extract data.zip to your "Comm2" folder and use the codes that can be found in the archive.

The mod is compatible with all other mods.

http://www.megaupload.com/?d=F8HKSE6T