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Trailhog250

Member Since 11 Mar 2010
Offline Last Active Oct 26 2012 01:30 AM

Posts I've Made

In Topic: Certain modding questions

25 October 2012 - 07:51 PM

Thanks for your help RG, I have still not been able to succesfully implement them though. I have changed all the playertemplate lines from: CreatAHeroDummy to: CreateAHero as in the vanilla files.

I have also tried changing
Command_FakeCreateAHeroReviveSlot to Command_CreateAHeroReviveSlot
without success either.. It seems it should be there but it isn't. Just for testing puropses I tried replacing the GondorPorter with the CAH line and all it did was remove the Builder but still no CAH. Is there anything else I could try editing?

I've uploaded the orginal unmodiffied Edain commandset and playertemplate ini files if you would like to look at them.

In Topic: Certain modding questions

25 October 2012 - 08:29 AM

So here's the Edain hero code for the Gondor Fortress:
//Hero Menu
15 = Command_ConstructGondorTowerShieldGuardHordeEdain
16 = Command_ConstructGondorWächterVesteHorde
17 = Command_FakeRingHeroReviveSlot
18 = Command_FakeCreateAHeroReviveSlot
19 = Command_GenericReviveSlot1
20 = Command_FakeHeroReviveSlot2
21 = Command_FakeHeroReviveSlot3
22 = Command_GenericReviveSlot4
23 = Command_FakeHeroReviveSlot5
24 = Command_FakeHeroReviveSlot6
25 = Command_FakeHeroReviveSlot7
26 = Command_AragornGenericReviveSlot
27 = Command_GenericReviveSlot9
28 = Command_RadialBack

And here's the original:

//Hero Menu
15 = Command_RingHeroReviveSlot
16 = Command_CreateAHeroReviveSlot // Note we also need an extra slot for the Create A Hero
17 = Command_GenericReviveSlot1 //Revives any hero. keep them UNIQUE within the same commandset!
18 = Command_GenericReviveSlot2
19 = Command_GenericReviveSlot3
20 = Command_GenericReviveSlot4
21 = Command_GenericReviveSlot5
22 = Command_GenericReviveSlot6
23 = Command_GenericReviveSlot7
24 = Command_RadialBack

I have tried various methods of trying to add them back without success, but I figure it can't be hard to do and that I'm just not doing it right. Could anyone suggest what would likely correct this so that they could be trained?

In Topic: Certain modding questions

24 October 2012 - 01:48 AM

Thank you for your help, I did not see a mainmenu.dat but deleting the other 2 brought back the My Heroes button and the enable custom heroes button in the skirmish screen.

Though as I guessed, they do not appear at the fortress as they should. I believe this can be modded back and has something to do with commandsets. Any ideas on what files I might try looking at to add them back to the fortress? (again, if anyone else has some advice to offer I'm willing to listen, as I still don't have an asnwer to my first question)