Got it, thanks! Any idea who we would be able to follow up with about the CnCNet5.dll crash? Should I post on the CnCNet forums?That's a crash that stems from the absence of the CnCNet5.dll.
Removing the dll wasn't meant as a solution for this crash, but merely as an indication that the issue is with the CnCNet5.dll. If it is present, it crashes "earlier" than without it. That indicates that the first crash is due to the dll.
Afaik, there still is no solution.
Is there any way to play the Mental Omega mod without the CnCNet parts?