In an industry filled with fantasy MMO clones of World of WarCraft, it’s always refreshing to see a developer strive for something unique. In this case, Petroglyph’s attempt at an RTS/MMO mash-up, End of Nations seems poised to introduce fans of one genre to those of another by virtue of some explosive, tank-on-tank action.
The game takes place in a near future in which economies and governments have collapsed and the world has fallen into a state of perpetual conflict. As factions and agencies compete against one another, the wars continue to rage. There’s a large, persistent world here that’ll call gamers home from a long weekend only to find that the global conflict has escalated, or that their friends have successfully vanquished a particular foe.
You can read the full review here.
Here is another link featuring two videos:
http://www.rockpaper...Paper, Shotgun)