Normal maps are cool I think that was the reason I got into game-stuff in the first place.
Anyway! Texture update! I'm about to finish the color map, which I think turned out kinda cool. Alot of obvious seams left.. I'll get those in the morining! Here's a gif-spin!
I guess I should mention that this spin had about 50% ambient illumination to give some GI'ish impressions. As the texture matches the normal map, it should work under most other lighting circumstances.
Also, the actual texture sheet looked a bit cool, so I'll post it here if anyone's interested or anything..
(may be a tad bit green. I've got two screens here producing very different results)
And I have not forgotten the armguard nor the quiver! Well, actually, I did forget them, but when I remembered it I had just finished packing the uv's for all the other objects.. So I'll do them when I get to the weapons instead!
And both the charcter and normal map will probably "pop" alot more once the spec-map is in place
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dunkejudas
Member Since 24 Apr 2010Offline Last Active Jul 02 2010 01:39 PM
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In Topic: The longarm
01 July 2010 - 11:10 PM
In Topic: The longarm
29 June 2010 - 10:14 PM
Thanks guys!
I finished baking all maps few hours ago.. Here's the result! (now with awesome logo in the corner!)
Specs are roughly the same as the guard (1024x1024 textures, ~3970 tris)
Texture is in progress! (as well as fixing some normal map bugs and stuff)
I finished baking all maps few hours ago.. Here's the result! (now with awesome logo in the corner!)
Specs are roughly the same as the guard (1024x1024 textures, ~3970 tris)
Texture is in progress! (as well as fixing some normal map bugs and stuff)
In Topic: Scenery models and props
29 June 2010 - 03:35 PM
As in a screenshot from viewport rather than an actual render. Not that it matters, just curious
I really liked the occlusion'ish shadows all over the place
I really liked the occlusion'ish shadows all over the place
In Topic: Scenery models and props
28 June 2010 - 09:30 PM
Great It's nice to see the environment coming together.
Love the stylized scale on everything
Are the renders realtime?
Love the stylized scale on everything
Are the renders realtime?
In Topic: Environment concept thread
28 June 2010 - 09:27 PM
Ok, I've done all the apologies for being inactive in the longarm-thread, so I'll skip the formlities and get right down to businiess instead
Not that there's been much going on.. I've been working on the look of the final castle. I'm not sure we're there yet with the design. If not, then maybe it could be of use somewhere else in the world (or you know.. whatever..).
Here's some thumbnails I've been throwing around lately
http://i48.tinypic.com/dfbzn.jpg (being a bunch of thumbnails, I don't think it deserves more than a link)
And here's a more refined concept
Not that there's been much going on.. I've been working on the look of the final castle. I'm not sure we're there yet with the design. If not, then maybe it could be of use somewhere else in the world (or you know.. whatever..).
Here's some thumbnails I've been throwing around lately
http://i48.tinypic.com/dfbzn.jpg (being a bunch of thumbnails, I don't think it deserves more than a link)
And here's a more refined concept
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