Jump to content


dunkejudas

Member Since 24 Apr 2010
Offline Last Active Jul 02 2010 01:39 PM

Posts I've Made

In Topic: The longarm

01 July 2010 - 11:10 PM

Normal maps are cool :rolleyes: I think that was the reason I got into game-stuff in the first place.

Anyway! Texture update! I'm about to finish the color map, which I think turned out kinda cool. Alot of obvious seams left.. I'll get those in the morining! Here's a gif-spin!
Posted Image
I guess I should mention that this spin had about 50% ambient illumination to give some GI'ish impressions. As the texture matches the normal map, it should work under most other lighting circumstances.
Also, the actual texture sheet looked a bit cool, so I'll post it here if anyone's interested or anything..

Posted Image
(may be a tad bit green. I've got two screens here producing very different results)

And I have not forgotten the armguard nor the quiver! Well, actually, I did forget them, but when I remembered it I had just finished packing the uv's for all the other objects.. So I'll do them when I get to the weapons instead!
And both the charcter and normal map will probably "pop" alot more once the spec-map is in place ;)

In Topic: The longarm

29 June 2010 - 10:14 PM

Thanks guys! :p
I finished baking all maps few hours ago.. Here's the result! (now with awesome logo in the corner!)
Posted Image

Specs are roughly the same as the guard (1024x1024 textures, ~3970 tris)
Texture is in progress! (as well as fixing some normal map bugs and stuff)

In Topic: Scenery models and props

29 June 2010 - 03:35 PM

As in a screenshot from viewport rather than an actual render. Not that it matters, just curious :thumbsupdrool:

I really liked the occlusion'ish shadows all over the place :D

In Topic: Scenery models and props

28 June 2010 - 09:30 PM

Great :D It's nice to see the environment coming together.
Love the stylized scale on everything :thumbsupdrool:

Are the renders realtime?

In Topic: Environment concept thread

28 June 2010 - 09:27 PM

Ok, I've done all the apologies for being inactive in the longarm-thread, so I'll skip the formlities and get right down to businiess instead :p
Not that there's been much going on.. I've been working on the look of the final castle. I'm not sure we're there yet with the design. If not, then maybe it could be of use somewhere else in the world (or you know.. whatever..).
Here's some thumbnails I've been throwing around lately
http://i48.tinypic.com/dfbzn.jpg (being a bunch of thumbnails, I don't think it deserves more than a link)

And here's a more refined concept
Posted Image