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AndraK

Member Since 25 Jul 2010
Offline Last Active Dec 29 2010 01:01 PM

Posts I've Made

In Topic: SEE Easterlings

29 December 2010 - 01:03 PM

Awesome Stuff!
These Easterlings look great, I for one look forward to SEE return and the new factions that it will bring.

Good luck and keep up the fantastic job!

In Topic: Gondor Units - polishing

14 December 2010 - 07:37 AM

:ninja: I love SEE! this mod is so awesome!

but enough of that... these skins are great, as has been said before just a lil' tweaking and they will be perfect.

Im so excited I really hope 4.# can be released soon so I can ignore the enemies attacking my base, and zoom in and admire the new skins.

In Topic: "EvilMen" faction!

26 July 2010 - 12:49 PM

Never Mind

In Topic: Resources

26 July 2010 - 10:10 AM

These are all interesting ideas but i do not think its necessary to complicate the resource gathering.
Just leave it with a large threshold and the shrunk resource plot, farms could be made weaker to fire(but come on the buildings getting broken down with swords). There's so many resource stealing abilities already

The Wildmen of Dunland can be upgraded with torches ... why not have some thing like that to deal extra damage to seige wepons and farms, meaning you could burn farms and approaching Wooden seige like in real life.
(although a Furnace isnt going to be to flamable in reality ... so why not have it that furnace weaker than other farms but fire resistant).

hmmm hey i like those ideas i think they might be something to consider S.E.E Team.

(Fire arrow can work the same)

In Topic: Upgrading to EA BFME2 Patch 1.06!

25 July 2010 - 01:46 AM

Ok so just confirming.

The Mod works with a legal BFME2 v1.06