Infantry: Old artillery cannon was replaced with new gattling artillery.
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Look like Creator present us mini Tremor AGAS. Is it not too OP to advance with very high ROF howitzer? Or it's have damage panalty due to its ROF? Or it's jammer artillery like Remix's?
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Infinity_Division
Member Since 10 Aug 2010Offline Last Active Nov 09 2010 07:05 AM
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- Age 38 years old
- Birthday October 2, 1986
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Bangkok, Thailand
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Presentation about elephant by hindunism.
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Pure pressure in my head.
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Interests
RTS and FPS games, literature, science and technology, military, Metal music (especially Power Metal), poetry
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- Additional Nicknames สาวกร้อยนัด (Sa-vok-roi-nat in Special Force Online (Thai version of Soldier Front)), MiG359NTF for Youtube
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In Topic: Contra 008-009 Changelog Topic
05 November 2010 - 09:14 AM
In Topic: Belance factions?
22 October 2010 - 08:28 AM
GLA is weak? GLA pros no matter who is he/she play as but he could made your head spin. The really GLA needs is good tactic that have highly flexibility not well arranged super powerful brute force.
The 2 things to be weaken in 008 are AFG Aurora and Stealth Hazael. Why AFG Aurora? Because it's very OP in some situation such as reducing Kwai's godlike tank formation to dust in a few minutes while they're just moving out of their base then fly away before AA can hit them and there is no chance to evade the bomb, that's why. (I'm very happy that Creator weaken it)
And why Stealth Hazael? It has longest detection range and it can detect everything, its main gun fire too fast make it could destroy anything on the ground very fast and change it from sniper tank to stealth super tank. So, in late game you just line it up then run toward enemy base and destroy everything without retreating.
PS. If you want to play as Russia, try ROTR.
The 2 things to be weaken in 008 are AFG Aurora and Stealth Hazael. Why AFG Aurora? Because it's very OP in some situation such as reducing Kwai's godlike tank formation to dust in a few minutes while they're just moving out of their base then fly away before AA can hit them and there is no chance to evade the bomb, that's why. (I'm very happy that Creator weaken it)
And why Stealth Hazael? It has longest detection range and it can detect everything, its main gun fire too fast make it could destroy anything on the ground very fast and change it from sniper tank to stealth super tank. So, in late game you just line it up then run toward enemy base and destroy everything without retreating.
PS. If you want to play as Russia, try ROTR.
In Topic: Insane Air Force to strong?
10 October 2010 - 04:40 PM
I uses combine formular one tanks force to rush it. ZTZ:Gattling:Radiator 3:3:1 then the mighty AFG reduced to dust. This may not work against human but it's 90% work against AI if the distant between my base and the AI isn't too far or too many obstacles, so their unlimited resource is not really problem but the real problem is how rapid you can send reinforcement and how fast you can send first wave.
In Topic: Insane Air Force to strong?
10 October 2010 - 06:03 AM
You can also rush it. AFG ground and turrets are weak, I recommend Stealth, Assault, Tank, Nuke, Flame, Robot, Laser or mirror Airforce. Or turtle with SupW then just rain WMD then send your ground force to finish job.
In Topic: New Spider Mech concept (restarted)
09 October 2010 - 07:24 AM
I vote for Spider.
Chicken and Mechanoid look so unbalanced, will they fall after shooting? Look at their weapons and legs.
Crab, I can't imagine how it move. And this crap may not amphibious because it's actually Spider Tank.
Chicken and Mechanoid look so unbalanced, will they fall after shooting? Look at their weapons and legs.
Crab, I can't imagine how it move. And this crap may not amphibious because it's actually Spider Tank.
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