- Revora Forums
- → Viewing Profile: Posts: Kazra
Kazra
Member Since 30 Aug 2010Offline Last Active Sep 01 2010 05:08 AM
Community Stats
- Group New Members
- Active Posts 3
- Profile Views 179
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
0
Neutral
User Tools
Posts I've Made
In Topic: How do I start with multiple builders?
30 August 2010 - 11:00 PM
Sorry to double post, but I gave it a try and its worked perfectly, though I had to tweak a few things, thanks a bunch Lauri
another quick question, how hard is it to make your own spell book or edit and existing one to use existing spells? And would it be possible to edit the size of the book, I remember in the campaign of the BFME1 the spell book was twice as big as normal
another quick question, how hard is it to make your own spell book or edit and existing one to use existing spells? And would it be possible to edit the size of the book, I remember in the campaign of the BFME1 the spell book was twice as big as normal
In Topic: How do I start with multiple builders?
30 August 2010 - 10:02 PM
You cheater!
Go in Playertemplate.ini and find PlayerMen, if it's not PlayerGondor... Anyways, you'll find a Starting Unit part, like StartingUnit1 = GondorPorter, or something.
Unless I'm mistaken, you can just change one of them to have ElvenPorter, and then add a couple of new ones (copy the others and swap 1 and 2 for 3 and 4, as I'm not 100% sure what it says..)
I'm not 100% sure that this will work though.. If not, let us know And do find the correct object names for the porters\builders. It may be called something else than GondorPorter.. Might be MenPorter, or something. Just find it in the object\*faction* folders
heh, its fun to make large multiple faction armies sometimes and just stomp things xD. Ill give it a go tomorrow and see how it goes, thanks for the help
- Revora Forums
- → Viewing Profile: Posts: Kazra
- Privacy Policy
- Forum Guidelines ·