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Codiah
Member Since 01 Sep 2010Offline Last Active Mar 08 2012 03:41 AM
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Topics I've Started
Scaling Models with XML
25 September 2011 - 06:36 AM
Is it possible to scale a model within the XML for the unit? Or is the only option to use the W3X scale tool?
Targeting masks.
25 September 2011 - 04:17 AM
So I wanted to tweak my sniper units so that they ignore vehicles as I have always thought it kind of pointless for them to even engage vehicles. However when I go into the weapons.xml file I see this function relies on the "ANTIMASK" variable and so far from what I can tell all ground units and infantry are all on one mask called "ANTI_GROUND".
I did notice that for airborne units there are separate masks, such as "ANTI_AIRBORNE_VEHICLE" and "ANTI_AIRBORNE_INFANTRY" however after trying this format on the ground units it is invalid, so far I have tried...
INFANTRY
ANTI_INFANTRY
ANTI_GROUND_INFANTRY
All appear to be invalid, and I don't know if its possible, and if it is where these ANTIMASK variables are defined.
If there is another way to do this I'm completely up for suggestions.
I did notice that for airborne units there are separate masks, such as "ANTI_AIRBORNE_VEHICLE" and "ANTI_AIRBORNE_INFANTRY" however after trying this format on the ground units it is invalid, so far I have tried...
INFANTRY
ANTI_INFANTRY
ANTI_GROUND_INFANTRY
All appear to be invalid, and I don't know if its possible, and if it is where these ANTIMASK variables are defined.
If there is another way to do this I'm completely up for suggestions.
Buildable V35 Ox
23 September 2011 - 06:57 AM
.: I've been attempting to add a buildable V35Ox transport to the airfield, I have been able to add it to the airfields logic command set with no problem, icon even shows up in game, but even after building all tech structures it remains gray and unable to be built. I've edited the units cost and build time, even made the tech center a requirement for building it. I just can't seem to figure out what I'm missing, and why it wont become active for building.
Any help would be greatly appreciated.
Thanks.
~Codiah
Any help would be greatly appreciated.
Thanks.
~Codiah
Ignore EMP blasts
29 September 2010 - 10:00 AM
Well I'm back again with another snag in my modding progress, I've been searching for a way to have a unit with the ability to ignore EMP blast... But I can't figure out how to make that happen and the internet has failed me in my hour long search for answers. So I turn to the amazing people here at Revora forums for help and guidance.
any suggestions??
I should also add that I'm trying to make this an upgrade from a tech center...
example... (A regular mammoth tank, then upgrade it from a tech center and mammoth tanks can no longer be shut down my EMP blast)
any suggestions??
I should also add that I'm trying to make this an upgrade from a tech center...
example... (A regular mammoth tank, then upgrade it from a tech center and mammoth tanks can no longer be shut down my EMP blast)
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