Version 1.
1. Build an expander.
2. Build a nuclear reactor, hold it at 99%.
3. Move expander near enemy base.
4 Deploy and receive build space instantly
5. Deploy nuclear reactor.
6. No ??? needed. Profit.
Version 2.
1. Build an expander.
2. Build a war factory, hold it at 99%.
3. Build a Centurion, hold it at 99%.
4. Move expander near enemy base.
5. Deploy and receive build space instantly.
6. Deploy war factory.
7. Deploy the Centurion.
8. No ??? needed. Profit.
Version 3.
1. Build an expander.
2. Build a war factory, hold it at 99%.
3. Build a demo truck, hold it at 99%.
4. Move expander near enemy base.
5. Deploy and receive build space instantly.
6. Deploy war factory.
7. Deploy the demo truck.
8. No ??? needed. Profit.
Version 4.
1. Build an expander.
2. Deploy it near enemy base.
3. BASEWALKBASEWALKBASEWALK.
I don't like the sound of any of those strategies. Even if one says that player should watch out for expanders coming nearby. Compared to MCV, user will not care that much about expanders if he loses them during an attempt to basewalk or execute any of those strategies.
i am always used to getting expanders in the early game for more income in red alert 3. well, now i get the instability in mental omega. thanks. and when will MO 3.0 be out? i am getting a weeee little bit impatient. i am still playing MO 2.0 currently, got abit bored.